NEW TITLE RELEASE ANNOUNCEMENT
See the latest about a temporary release delay on new titles. Learn more.
This eBook includes the following formats, accessible from your Account page after purchase:
EPUB The open industry format known for its reflowable content and usability on supported mobile devices.
MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.
PDF The popular standard, used most often with the free Adobe® Reader® software.
This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
Also available in other formats.
Register your product to gain access to bonus material or receive a coupon.
The exciting new Adobe Dimension CC empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Cloud subscription, it’s already included. Now, Adobe Dimension CC Classroom in a Book offers complete hands-on training to help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe design consultant and educator Keith Gilbert covers all you need to know about building scenes, applying and editing surface materials, customizing lighting, rendering, and much more -- even if you’ve never worked with 3D tools before!
Download the sample pages (includes Chapter 4)
1 Introducing Adobe Dimension
2 Exploring Design Mode
3 Changing Your View of The Scene: Working with The Camera
4 Exploring Render Mode
5 Finding 3D Models and Using CC Libraries
6 Working with Materials
7 Creating Materials with Adobe Capture CC
8 Selecting Objects and Surfaces
9 Applying Graphics to Models
10 Working with Backgrounds
11 Working with Lights
12 Pushing the Limits: Model- And Scene-Building Techniques
13 Post-Processing with Adobe Photoshop CC