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Graham M. Sellers

Dave Shreiner (Mountain View, CA) has contributed to the last six editions of The OpenGL Programming Guide, and has been active in OpenGL's development nearly since its inception.  He is the author of the first commercial OpenGL training course, and has presented courses on OpenGL programming world-wide for the last two decades.  He is currently Director of graphics and GPU computing at ARM, Inc. 

 

Graham Sellers (Oviedo, FL), co-author of the OpenGL SuperBible is Manager of OpenGL Software Development at AMD. He is the author of many OpenGL feature specifications, and has contributed to bring OpenGL ES to desktop computers.

 

John Kessenich (Fort Collins, CO), is the OpenGL Shading Language specification editor, and a consulting engineer at Lunar G. He's been involved with OpenGL development at 3D Labs and Intel.

 

Bill Licea-Kane (Arlington, MA), co-author of the OpenGL Shading Language Guide, is a Principal Member of the Technical Staff at AMD, where he guides OpenGL architect. He also chairs the OpenGL Shading Language technical sub-group in the OpenGL ARB, and has also presented courses on OpenGL at SIGGRAPH and other conferences.