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3D Game Programming with a Virtual Computer
Jul 18, 2003
When working with 3D graphics, dust off those old math skills because that's what 3D is all about. Use this introduction to start your work on a virtual graphics computer.
A Roll of the Dice: Building a Small Game Using Windows Graphics Programming
Oct 1, 2004
Learn the basics of Windows graphics programming as you build a lightweight game. Between the use of software patterns and the graphics techniques, you'll polish your fundamental programming skills while having a bit of fun.
Jan 1, 2003
Big Games, Small Screens
Sep 6, 2002
If you're considering designing mobile games, check out your competition by looking at the current micro platforms including WAP, SMS, MIDP, and J2ME. Learn what's hot, what's coming up in the future and how you can compete with all of it.
Building a Game from Scratch, Part 1: Setting the Foundation
Aug 25, 2014
This article is the first in a multi-part series from the author of Sams Teach Yourself Scratch 2.0 in 24 Hours in which we create an online game by using the Scratch 2.0 educational programming language.
Building a Game from Scratch, Part 2: Coding the Game Logic
Sep 2, 2014
It’s time to take our nascent game to the next level, adding enemy sprites, collision detection, and a custom "Game Over" screen. Timothy Warner prepares you to have fun and learn a bunch about programming computer games in Swift!
Building a Game World in Unity
Jan 10, 2015
In this chapter from Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation learn to build a game world, including level design and planning the game design. Also learn about Unity’s Transform tools and the differences between working in 2D and 3D, the Hierarchy window and how to use grouping and parent-child relationships to keep things organized and easy to use.
Combining Multiple Game Programming Techniques
Jan 3, 2003
This lesson guides you through the design and development of a wacky vertical shoot-em-up. This game utilizes virtually every game development technique covered in the book thus far.
Constructing a Mobile Game Skeleton
Feb 4, 2005
In this chapter, you will learn here how to build a very simple MIDlet called Skeleton that displays information about the mobile phone as lines of text onscreen. Understanding and building upon this sample MIDlet will allow you to code even more complex games.
Creating Cross-Platform Java and JavaScript Games with Amino
Oct 17, 2011
James Williams, author of Learning HTML5 Game Programming, introduces the cross-platform Amino scene graph API, which allows you to create applications in JavaScript and Java. Follow along as he uses Amino to create a binary clock.
Developing Mobile 3D Graphics for J2ME (JSR-184)
Apr 15, 2005
Mobile gaming and mobile applications are hot! Games need to have flashy and stylish graphics, and the standards are now higher than ever. Mikko Kontio tells you how to develop 3D graphics for your J2ME devices with the ultra-cool Mobile 3D Graphics API.
Game Programming Algorithms and Techniques: Overview
Jan 9, 2014
This chapter provides a brief history of the evolving roles of game programmers through the different eras of video game development.
How a Common Game Design Language Can Improve Game Design
Mar 17, 2014
Many video games fail at a basic design level. But if we’re going to discuss game design, the first thing we need is a vocabulary. By equipping ourselves with a language for talking about design, we are giving ourselves the ability to design. This chapter describes the need for such a game design language and explains how and why it will help improve game design.
If You Ever Wanted to Become a Game Developer, Now's the Time!
Apr 8, 2015
Are you creating code or art for someone else, while dreaming of putting that effort into games of your own? James A. Henley, co-author of Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, knows what it takes to jump from dreaming to doing. Whether you're a hobbyist or you want to make a serious career change, he shows why there may never be a better time than now for you to take the leap.
Informit's 2006 Guide to Building the Ultimate Gaming PC on a Budget: Revenge of the Dual-Core, SLI Machine, Part 1
May 19, 2006
Ever want to build your own gaming rig? With prices at all-time lows, now's the time to do it. In Part 1 of this three-part series, Cyrus Peikari shows you step-by-step how to choose the case, motherboard, and power supply.
Informit's 2006 Guide to Building the Ultimate Gaming PC on a Budget: Revenge of the Dual-Core, SLI Machine, Part 2
May 19, 2006
In Part 2 of this three-part series, your gaming dream machine is beginning to take shape. Author Cyrus Peikari continues his DIY guide by showing you how to choose the graphics card, CPU and heat sink, and RAM.
Informit's 2006 Guide to Building the Ultimate Gaming PC on a Budget: Revenge of the Dual-Core, SLI Machine, Part 3
May 19, 2006
Cyrus Peikari puts on the finishing touches in Part 3 of his 3-part series by showing you how to tweak your gaming rig for performance, looks, and noise reduction, and then how to benchmark it using several different utilities. You'll end up with an ultra-fast, powerful, quiet, and attractive machine.
Introducing Game Development with Microsoft XNA
Nov 17, 2006
Microsoft's new XNA Game Architecture is designed to make game development modular and easy. Matthew David shows why game development is only a few key strokes away.
Introducing the Cell Processor
Feb 26, 2009
Matthew Scarpino explains, at a basic level, what the Cell processor is and how it works.
Introducing the XNA Framework and XNA Game Studio Express
Aug 31, 2007
Chad Carter introduces XNA and help you install XNA Game Studio Express.

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