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Mac and iOS Programming

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The iOS 5 Developer's Cookbook: Working with View Controllers
Dec 27, 2011
This chapter shows how to build simple menus, create view navigation trees, design tab-bar-based and page-view-based applications using view-controller-based classes.
Cocoa Programming for Mac OS X: Objective-C
Dec 12, 2011
Cocoa was developed using Objective-C, and most Cocoa programming is done in Objective-C. Teaching C and basic object-oriented concepts could consume an entire book. This chapter assumes that you already know a little C and something about objects and introduces you to the basics of Objective-C.
Objective-C Boot Camp
Nov 25, 2011
This chapter covers basic Objective-C skills that help you get started with iOS programming: interfaces, methods, properties, memory management, and more.
NSOperation: Simple, Parallel, Cocoa
Nov 22, 2011
In all of the hype surrounding Grand Central Dispatch, Cocoa's NSOperation class often gets overlooked. David Chisnall shows how this simple class can make it easy to support multiple cores in your Cocoa code.
Big Nerd Ranch Advanced Mac OS X Programming: Blocks
Nov 14, 2011
In this chapter, Big Nerd Ranch's Mark Dalrymple describes the blocks runtime as released with Mac OS X 10.6 (Snow Leopard).
The Big Nerd Ranch Guide to Variables and Types in Objective-C
Nov 11, 2011
During execution, a program often needs places to store data that will be used later. Each variable has a name and a type. This chapter discusses working with variables and their associated types.
iOS Developer's Bookshelf: A Reading List by Rod Strougo
Oct 12, 2011
iOS developer Rod Strougo shares some of the books in his library that have helped him become a better game programmer. He also shares a few books that are excellent companions to his own for aspiring iOS game developers.
Learning iPad Programming: Provisioning Your iPad
Oct 12, 2011
Before your app will run on a real device, you must setup your iPad as a development device. This is where provisioning comes in, and that's exactly what you will do in this chapter
The iOS 5 Developer's Cookbook: Adding Reflections
Oct 12, 2011
Erica Sadun shows how to use reflections in your iOS applications.
The iOS 5 Developer's Cookbook: Combining Emitter Layers with User Touches
Oct 12, 2011
Erica Sadun shows how you can add some sparkle to your apps by displaying clouds, fireworks, or other particle effects at a user's touch.
The iOS 5 Developer's Cookbook: Working with View Controllers
Oct 12, 2011
Erica Sadun shows how to build simple menus, create view navigation trees, design tab bar- and page view-based applications, and more with view controllers.
The iOS 5 Developer’s Cookbook: Six Fabulous Xcode Tricks
Oct 12, 2011
Erica Sadun provides six little Xcode 4.x tricks you might be able to use in your day-to-day development work.
iOS Developer's Bookshelf: A Reading List by Erik Buck
Oct 5, 2011
Cocoa developer and entrepreneur Erik Buck provides a glimpse at some of the books he has found invaluable in his career as a developer and instructor.
iOS Developer's Bookshelf: A Reading List by Michael Bluestein
Oct 5, 2011
MonoTouch developer Michael Bluestein shares some of the most important books in his programming library and explains why each is so valuable.
Memory Management in the Cocoa Touch Framework
Sep 24, 2011
This chapter introduces memory management basics for iOS programming.
Learning MonoTouch: Common iOS Classes
Sep 14, 2011
This chapter surveys several of the more common classes you'll use when building applications.
Windows Phone 7 for iPhone Developers: Object-Oriented Programming
Aug 18, 2011
This chapter covers some of the core concepts of object-oriented programming (OOP) and how they apply to both iPhone and Windows Phone 7 programming.
Automatic Reference Counting in Objective-C, Part 2: The Details
Aug 17, 2011
David Chisnall takes a look at how Automatic Reference Counting interoperates with C and C++, and how some of the optimizations work.
Automatic Reference Counting in Objective-C, Part 1
Aug 15, 2011
David Chisnall introduces you to Automatic Reference Counting (ARC), which implements automatic memory management for Objective-C objects and blocks, freeing you from inserting retains and releases.
Learning Cocos2D: Simple Collision Detection and Enemy AI
Jul 28, 2011
This chapter shows how to implement a simple system for collision detection and the artificial intelligence brain of the enemies in a sample game.

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