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Converting Game Design Attributes to Numbers

Learn how to quantify attributes into numbers, including a scale of numbers--and what kind of number granularity best fits a game.
This chapter is from the book

This chapter is from the book

So far in this book, you have created objects and their attributes. You have also created a spreadsheet to organize all your data. The next step in bringing your game ideas to life is to start putting in numbers for all of those attributes.

Getting a Feel for Your Attributes

Before trying to assign numbers to attributes, you should start by getting a feel for what you want to get from those attributes. For example, if you were making a racing game and wanted to create the speeds and acceleration attributes for three different vehicles, you could start with some descriptions of what the speed and acceleration feel should be:

  • Sports car: Good acceleration and good top speed

  • Muscle car: Fastest top speed but with less acceleration than a sports car

  • Motorcycle: Fastest acceleration but lowest top speed

While you have assigned no numbers to these attributes yet, you now have a guide that will help in determining what numbers fit the feel you want.

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