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XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360, Rough Cuts

Rough Cuts

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Description

  • Copyright 2011
  • Dimensions: 7 X 9
  • Pages: 400
  • Edition: 1st
  • Rough Cuts
  • ISBN-10: 0-13-262017-0
  • ISBN-13: 978-0-13-262017-8

This is the Rough Cut version of the printed book.

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.

You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes

  • Downloading, installing, and getting started with XNA Game Studio 4
  • Building on capabilities provided in the default game template
  • Using 2D sprites, textures, sprite operations, blending, and SpriteFonts
  • Creating high-performance 3D graphics with XNA’s newly simplified APIs
  • Loading, generating, recording, and playing audio
  • Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs
  • Managing all types of XNA storage
  • Using avatars as characters in your games
  • Utilizing gamer types, player profiles, presence information, and other GamerServices
  • Supporting Xbox LIVE and networked games
  • Creating higher-level input systems that seamlessly manage cross-platform issues

From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Sample Content

Table of Contents

Introduction    1

So You Want to be a Game Developer?    1

A Brief History of XNA Game Studio    1

What Is Available in Game Studio    4.0?    3

Why This Book?    4

1  Getting Started    5

Installing XNA Game Studio    4.0    5

Downloading the Tools    6

App Hub Membership    6

XNA Game Studio Connect    9

Writing Your First Game    11

Your First XNA Game Studio Windows Game    11

Your First XNA Game Studio XNA Xbox    360 Game    11

Your First XNA Game Studio Windows Phone    7

Game    12

Download Samples    12

Summary    12

2  Sprites and    2D Graphics    13

What Does    2D Mean?    13

Show Me Something on Screen    14

Spritebatch    16

Drawing    16

Moving Things Around    19

Animation    20

Controlling State    21

Rendering Text    25

Summary    27

3  The Game Object and the Default Game Loop    29

What Is in a New Project?    29

The Game Class    32

Virtual Methods    32

Methods    33

Properties    34

GameTime    34

Game Loop    36

Update and Draw    36

Components    38

GameComponents    38

Summary    40

4  Introduction to    3D Graphics    41

3D Graphics in XNA Game Studio    41

What Are    3D Graphics?    42

Makeup of a    3D Image    42

3D Math Basics    43

Coordinate Systems    44

Vectors in    3D Graphics    46

Matrix    53

Graphics Pipeline    61

Graphics Card    62

Vertex Shader    62

Backface Culling    63

Viewport Clipping    63

Rasterization    64

Pixel Shader    64

Pixel Tests    64

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