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It used to be point-and-click. Now it's multitouch and thumb-type. But as far as we've come, some interfaces still feel extremely clunky and unsatisfying. What comes next? This session takes a look at how we can start to go beyond multitouch by using other sensors -- especially the gyroscope and the camera -- to enable totally new user experiences. You'll learn how to build a better undo feature using the Gyroscope via DeviceMotion. You'll see how to build a 3D interface using augmented reality to create a bigger virtual workspace that exceeds an iPad, but all within the confines of an iPhone screen. You'll leave with a glimpse of the future of mobile interfaces that have evolved further away from the desktop paradigm into something entirely mobile, natural, and spatial.
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