Signature “Live Code™ Approach” — Language features are presented in the context of a wide variety of complete working programs.
- Features thousands of lines of code in hundreds of complete working programs.
- A broad range of example programs selected from computer science, business, simulation, game playing, graphics, multimedia and many other areas.
- Enables students to confirm that programs run as expected.
- Students can also download the code from the book's Companion Website www.pearsonhighered.com/deitel or from the authors’ website at http://www.deitel.com/books/VCSharpHTP6.
- Outstanding, consistent, and applied pedagogy. Icons throughout identify Software Engineering Observations; Good Programming Practices; Common Programming Errors; Portability Tips; Performance Tips; Testing and Debugging Tips; and Look-and-Feel Observations.
- Early-objects approach. The book introduces the basic concepts and terminology of object technology in Chapter 1. In Chapter 2, students will visually manipulate graphical user interface objects, such as labels and images. In Chapter 3, Introduction to C# App Programming, students will write Visual C# program code that manipulates preexisting objects. They will develop their first customized classes and objects in Chapter 4. Our early objects presentation continues in Chapters 5–9 with a variety of straightforward case studies. Chapters 10–12 take a deeper look at classes and objects.
- Rich coverage of programming fundamentals. Chapters 5 and 6 present a friendly treatment of control statements and problem solving.
- A clear, example-driven presentation of classes, objects, inheritance, polymorphism and interfaces.
- Optional case study: Using the UML to develop an object-oriented design and Visual C# implementation of an Automated Teller Machine (ATM). The UML™ (Unified Modeling Language™) is the industry-standard graphical language for modeling object-oriented systems. We introduce the UML in the early chapters. Online Chapters 34 and 35 include an optional case study on object-oriented design using the UML. We design and implement the software for a simple automated teller machine. We analyze a typical requirements document that specifies the system to be built. We determine the classes needed to implement that system, the attributes the classes need to have, the behaviors the classes need to exhibit and we specify how the classes must interact with one another to meet the system requirements. From the design we produce a complete working Visual C# implementation. Students often report a “light bulb moment”–the case study helps them “tie it all together” and truly understand object orientation.
- Four programming paradigms. We discuss structured programming, object-oriented programming, generic programming and functional programming (new in this edition).
Interesting, Entertaining and Challenging Exercises
- Extensive self-review exercises and answers are included for self-study.
- Each chapter concludes with a substantial set of exercises, including simple recall of important terminology and concepts, identifying the errors in code samples, writing individual program statements, writing methods to perform specific tasks, writing C# classes, writing complete programs and implementing major projects. The Making a Difference ex
- Copyright 2017
- Dimensions: 7" x 9-1/8"
- Pages: 1056
- Edition: 6th
- ISBN-10: 0-13-460154-8
- ISBN-13: 978-0-13-460154-0
For all basic-to-intermediate level courses in Visual C# programming.
An informative, engaging, challenging and entertaining introduction to Visual C#
Created by world-renowned programming instructors Paul and Harvey Deitel, Visual C# How to Program, Sixth Edition introduces students to the world of desktop, mobile and web app development with Microsoft’s® Visual C#® programming language. Students will use .NET platform and the Visual Studio® Integrated Development Environment to write, test, and debug applications and run them on a wide variety of Windows® devices.
At the heart of the book is the Deitel signature live-code approach—rather than using code snippets, the authors present concepts in the context of complete working programs followed by sample executions. Students begin by getting comfortable with the Visual Studio Community edition IDE and basic C# syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of object-oriented programming. With this strong foundation in place, the authors introduce more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Additional practice is provided through a broad range of example programs and exercises selected from computer science, business, education, social issues, personal utilities, sports, mathematics, puzzles, simulation, game playing, graphics, multimedia and many other areas.
Table of Contents
- Introduction to Computers, the Internet and Visual C#
- Introduction to Visual Studio and Visual Programming
- Introduction to C# App Programming
- Introduction to Classes, Objects, Methods and strings
- Algorithm Development and Control Statements: Part 1
- Control Statements: Part 2
- Methods: A Deeper Look
- Arrays; Introduction to Exception Handling
- Introduction to LINQ and the List Collection
- Classes and Objects: A Deeper Look
- Object-Oriented Programming: Inheritance
- OOP: Polymorphism and Interfaces
- Exception Handling: A Deeper Look
- Graphical User Interfaces with Windows Forms: Part 1
- Graphical User Interfaces with Windows Forms: Part 2
- Strings and Characters: A Deeper Look
- Files and Streams
- Searching and Sorting
- Custom Linked Data Structures
- Generic Collections; Functional Programming with LINQ/PLINQ
- Databases and LINQ
- Asynchronous Programming with async and await
A Operator Precedence Chart
B Simple Types
C ASCII Character Set
Web App Development with ASP.NET
XML and LINQ to XML
Universal Windows Platform (UWP) GUI, Graphics, Multimedia and XAML
REST Web Services
Cloud Computing with Microsoft Azure™
Windows Presentation Foundation (WPF) GUI, Graphics, Multimedia and XAML
ATM Case Study, Part 1: Object-Oriented Design with the UML
ATM Case Study, Part 2: Implementing an Object- Oriented Design in C#
Using the Visual Studio Debugger