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Unity Game Development in 24 Hours, Sams Teach Yourself, 2nd Edition

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Unity Game Development in 24 Hours, Sams Teach Yourself, 2nd Edition

Book

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About

Features

  • Covers Unity 5
  • Includes full workflows for making 2D sprites-based games
  • Highlights the new User Interface system.
  • Introduces new powerful cross platform tools.

Description

  • Copyright 2016
  • Dimensions: 7" x 9-1/8"
  • Pages: 432
  • Edition: 2nd
  • Book
  • ISBN-10: 0-672-33751-7
  • ISBN-13: 978-0-672-33751-2

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games!

This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

  • Step-by-step instructions carefully walk you through the most common Unity game development tasks.
  • Practical, hands-on examples show you how to apply what you learn.
  • Quizzes and exercises help you test your knowledge and stretch your skills.
  • Notes and tips point out shortcuts and solutions.

Learn how to…

  • Get up and running fast with the Unity 5 game engine and editor
  • Work efficiently with Unity’s graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unity’s terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unity’s Mecanim animation system
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify desktop games for mobile platforms
  • Apply the “finishing touches” and deploy your games

Sample Content

Sample Pages

Download the sample pages (includes Chapter 1 and Index)

Table of Contents

Preface    xiii

HOUR 1: Introduction to Unity    1

Installing Unity    1

Getting to Know the Unity Editor    4

Navigating the Unity Scene View    17

Summary    19

Q&A    19

Workshop    19

Exercise    20

HOUR 2: Game Objects    21

Dimensions and Coordinate Systems    21

Game Objects    25

Transforms    26

Summary    33

Q&A    33

Workshop    33

Exercise    34

HOUR 3: Models, Materials, and Textures    35

The Basics of Models    35

Textures, Shaders, and Materials    41

Summary    46

Q&A    46

Workshop    47

Exercise    47

HOUR 4: Terrain    49

Terrain Generation    49

Terrain Textures    57

Summary    61

Q&A    61

Workshop    61

Exercise    62

HOUR 5: Environments    63

Generating Trees and Grass    63

Environment Effects    71

Character Controllers    75

Summary    78

Q&A    78

Workshop    79

Exercise    79

HOUR 6: Lights and Cameras    81

Lights    81

Cameras    91

Layers    95

Summary    100

Q&A    100

Workshop    100

Exercise    101

HOUR 7: Game 1: Amazing Racer    103

Design    103

Creating the Game World    106

Gamification    108

Playtesting    114

Summary    116

Q&A    116

Workshop    116

Exercise    117

HOUR 8: Scripting—Part 1    119

Scripts    120

Variables    128

Operators    130

Conditionals

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