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Unity Game Development in 24 Hours, Sams Teach Yourself

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Unity Game Development in 24 Hours, Sams Teach Yourself


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  • Covers the super-hot engine at the heart of great games like Temple Run - a game engine that's already attracted 1.5 million users!
  • Teaches through hands-on projects, with strong visual elements complementing Unity's drag-and-drop approach
  • By the author of Game Development Essentials with Unity LiveLessons, a proven Safari video best-seller


  • Copyright 2014
  • Dimensions: 7" x 9-1/8"
  • Edition: 1st
  • Book
  • ISBN-10: 0-672-33696-0
  • ISBN-13: 978-0-672-33696-6

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks.

  • Quizzes and Exercises at the end of each chapter help you test your knowledge.
  • Notes present interesting information related to the discussion.
  • Tips offer advice or show you easier ways to perform tasks.
  • Cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Create and work with game objects, Unity’s fundamental building blocks
  • Work efficiently with Unity’s graphical asset pipeline
  • Apply shaders and textures to any 3D object
  • Sculpt stunning game worlds with Unity’s terrain and environmental toolsets
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Create amazing effects with Unity’s new Shuriken particle system
  • Leverage the full power of Unity’s new Mecanim animation system
  • Integrate ambient 2D/3D audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify a desktop game for mobile platforms
  • Apply the “finishing touches” and deploy your game


Sample Files

Download the online code examples and assets.


Author's Site

Please visit the author's site at fixbyproximity.com/

Sample Content

Online Sample Chapter

Working with Models, Materials, and Textures in Unity Game Development

Sample Pages

Download the sample pages (includes Chapter 3 and Index)

Table of Contents

Preface    xi

HOUR 1: Introduction to Unity    1

Installing Unity    1

Getting to Know the Unity Editor    5

Navigating the Unity Scene View    18

Summary    20

Q&A    20

Workshop    21

Exercise    21

HOUR 2: Game Objects    23

Dimensions and Coordinate Systems    23

Game Objects    27

Transforms    28

Summary    34

Q&A    34

Workshop    35

Exercise    35

HOUR 3: Models, Materials, and Textures    37

The Basics of Models    37

Textures, Shaders, and Materials    42

Summary    48

Q&A    48

Workshop    49

Exercise    49

HOUR 4: Terrain    51

Terrain Generation    51

Terrain Textures    59

Summary    62

Q&A    62

Workshop    63

Exercise    63

HOUR 5: Environments    65

Generating Trees and Grass    65

Environment Effects    72

Character Controllers    77

Summary    79

Q&A    79

Workshop    79

Exercise    80

HOUR 6: Lights and Cameras    81

Lights    81

Cameras    90

Layers    94

Summary    98

Q&A    98

Workshop    98

Exercise    99

HOUR 7: Game 1: Amazing Racer    101

Design    101

Creating the Game World    104

Gamification    106

Playtesting    113

Summary    114

Q&A    114

Workshop    114

Exercise    115

HOUR 8: Scripting Part 1    117

Scripts    118

Variables    125

Operators    127

Conditionals    130

Iteration    133

Summary    135

Q&A    135

Workshop    136

Exercise    136

HOUR 9: Scripting Part 2    137

Methods    137

Input    142

Accessing Local Components    147

Accessing Other Objects    148

Summary    152

Q&A    152

Workshop    152

Exercise    153

HOUR 10: Collision    155

Rigidbodies    155

Collision    157

Triggers    161

Raycasting    163

Summary    165

Q&A    165

Workshop    165

Exercise    166

HOUR 11: Game 2: Chaos Ball    167

Design    167

The Arena    169

Game Entities    173

The Control Objects    178

Improving the Game    182

Summary    183

Q&A    183

Workshop    183

Exercise    184

HOUR 12: Prefabs    185

Prefab Basics    185

Working with Prefabs    188

Instantiating Prefabs Through Code    194

Summary    194

Q&A    195

Workshop    195

Exercise    195

HOUR 13: Graphical User Interfaces    197

GUI Basics    197

GUI Controls    199

Customization    205

Summary    211

Q&A    211

Workshop    211

Exercise    212

HOUR 14: Character Controllers    213

The Character Controller    213

Scripting for Character Controllers    216

Building a Controller    219

Summary    225

Q&A    225

Workshop    225

Exercise    226

HOUR 15: Game 3: Captain Blaster    227

Design    227

The World    229

Controls    234

Improvements    242

Summary    242

Q&A    242

Workshop    243

Exercise    244

HOUR 16: Particle Systems    245

Particle Systems    245

Particle System Modules    247

The Curve Editor    257

Summary    259

Q&A    259

Workshop    259

Exercise    259

HOUR 17: Animations    261

Animation Basics    262

Preparing a Model for Animation    263

Applying Animations    269

Scripting Animations    272

Summary    273

Q&A    273

Workshop    274

Exercise    274

HOUR 18: Animators    277

Animator Basics    278

Creating an Animator    287

Scripting Animators    294

Summary    296

Q&A    296

Workshop    296

Exercise    296

HOUR 19: Game 4: Gauntlet Runner    297

Design    297

The World    298

The Entities    300

The Controls    307

Room for Improvement    314

Summary    315

Q&A    315

Workshop    315

Exercise    316

HOUR 20: Audio    317

Audio Basics    317

Audio Sources    319

Audio Scripting    324

Summary    326

Q&A    326

Workshop    327

Exercise    327

HOUR 21: Mobile Development    329

Preparing for Mobile    329

Accelerometers    333

Summary    338

Q&A    338

Workshop    338

Exercise    339

HOUR 22: Game Revisions    341

Amazing Racer    341

Chaos Ball    345

Captain Blaster    346

Gauntlet Runner    349

Summary    350

Q&A    351

Workshop    351

Exercise    351

HOUR 23: Polish and Deploy    353

Managing Scenes    353

Persisting Data and Objects    356

Unity Player Settings    359

Building Your Game    362

Summary    365

Q&A    365

Workshop    365

Exercise    366

HOUR 24: Wrap Up    367

Accomplishments    367

Where to Go from Here    370

Resources Available to You    371

Summary    371

Q&A    371

Workshop    372

Exercise    372

Index    373

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