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Unity Game Development in 24 Hours, Sams Teach Yourself, Rough Cuts

Rough Cuts

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Description

  • Copyright 2014
  • Dimensions: 7" x 9-1/8"
  • Pages: 400
  • Edition: 1st
  • Rough Cuts
  • ISBN-10: 0-13-348051-8
  • ISBN-13: 978-0-13-348051-1

This is the Rough Cut version of the printed book.

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks.

  • Quizzes and Exercises at the end of each chapter help you test your knowledge.
  • Notes present interesting information related to the discussion.
  • Tips offer advice or show you easier ways to perform tasks.
  • Cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Create and work with game objects, Unity’s fundamental building blocks
  • Work efficiently with Unity’s graphical asset pipeline
  • Apply shaders and textures to any 3D object
  • Sculpt stunning game worlds with Unity’s terrain and environmental toolsets
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Create amazing effects with Unity’s new Shuriken particle system
  • Leverage the full power of Unity’s new Mecanim animation system
  • Integrate ambient 2D/3D audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify a desktop game for mobile platforms
  • Apply the “finishing touches” and deploy your game

Sample Content

Table of Contents

Preface    xi

HOUR 1: Introduction to Unity    1

Installing Unity    1

Getting to Know the Unity Editor    5

Navigating the Unity Scene View    18

Summary    20

Q&A    20

Workshop    21

Exercise    21

HOUR 2: Game Objects    23

Dimensions and Coordinate Systems    23

Game Objects    27

Transforms    28

Summary    34

Q&A    34

Workshop    35

Exercise    35

HOUR 3: Models, Materials, and Textures    37

The Basics of Models    37

Textures, Shaders, and Materials    42

Summary    48

Q&A    48

Workshop    49

Exercise    49

HOUR 4: Terrain    51

Terrain Generation    51

Terrain Textures    59

Summary    62

Q&A    62

Workshop    63

Exercise    63

HOUR 5: Environments    65

Generating Trees and Grass    65

Environment Effects    72

Character Controllers    77

Summary    79

Q&A    79

Workshop    79

Exercise    80

HOUR 6: Lights and Cameras    81

Lights    81

Cameras    90

Layers    94

Summary    98

Q&A    98

Workshop    98

Exercise    99

HOUR 7: Game 1: Amazing Racer    101

Design    101

Creating the Game World    104

Gamification    106

Playtesting    113

Summary    114

Q&A    114

Workshop    114

Exercise    115

HOUR 8: Scripting Part 1    117

Scripts    118

Variables    125

Operators    127

Conditionals  &n

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