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Simply Java Programming: An Application-Driven Tutorial Approach

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Simply Java Programming: An Application-Driven Tutorial Approach


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  • Step-by-step tutorial approach.
    • Teaches students Java from the ground up, and builds upon their understanding of previously learned concepts to introduce new programming features.

  • Application-Driven™ methodology.
    • Exciting and motivational real-world applications have been selected so that students, in working through their creation and implementation, learn the fundamentals of programming.

  • Deitel™ signature LIVE-CODE™ Approach.
    • Students learn programming by working through and “doing” many examples. This process reinforces and solidifies important programming concepts and fundamentals.

  • Use of code highlighting.
    • Emphasizes key portions of the source-code listings in the text with a yellow background to illustrate key concepts.

  • Student-friendly presentation—Features excellent selection of motivational and dynamic tutorials, explanations, graphics, and full color throughout.
    • Helps students grasp key content in every step of the learning process, and provides them with line numbers for easy reference in every sample program.

  • Debugging sections and exercises.
    • Teaches students the Java command line debugger.

  • Seven icon-based tip categories—Includes Good Programming Practices; Software Design Tips; Common Programming Errors; GUI Design Tips; and Error-Prevention Tips.
    • Offers students practical advice and suggestions to enhance and accelerate their learning.

  • UML activity diagrams.
    • Replaces flowcharts which are less effective pedagogically and outdated by industry standards.

  • Self-review multiple-choice questions and answers.
    • Provides students with immediate feedback after each section.

  • Glossary (“key terms”) at the end of each tutorial.
    • Allows students to quickly look up important terms and definitions.

  • Many end of tutorial exercises and projects, including one “programming challenge.”
    • Allows students to assess and test their mastery of the content. The “programming challenge” is optional and can be assigned to those students seeking a further challenge.


  • Copyright 2004
  • Dimensions: 8-1/2" x 11"
  • Pages: 1024
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-142648-6
  • ISBN-13: 978-0-13-142648-1

http://www.pearson.com/deitelject-oriented, event-driven programming in Java. Its outstanding pedagogic approach comes from Deitel & Associates–the best-selling programming language authors and renowned instructors w o have taught programming to over 1,000,000 people in 100+ countries.

APPLICATION-DRIVEN, Step-by-Step Tutorial Approach–The Deitels explore Java concepts in the context of interesting, real-world applications such as: Web-Based Bookstore " ATM " Phone Directory " Car Payments " Billing " Flag Quiz " Fundraiser " Graphics Painter " Inventory " Investment Interest " Wage Calculator " Microwave Oven " Screen Scraper " Security Panel " Shipping Hub " Ticket Ordering " Typing Skills Developer " Drawing Shapes

Key Topics–Java Class Library " GUI Components (JButtons, JTextFields, Aists, JTimers, JTextAreas, JSpinners, JComboBoxes, JCheckBoxes, JRadioButtons, JMenus and others) " Event Handling " Debugging " Algorithms " Pseudocode " UML' " Control Statements " Methods " Random Number Generation " Arrays " Cosses " Objects" Inheritance " Polymorphism " Interfaces " Collections " Mouse and Keyboard Events " Strings " Sequential-Access Files " Database " Graphics " Multimedia " GUI Design " 3-Tier Web Application Development " Exception Handling " Iterators " Arraylists " Swing " JSP " HTML " GUI Programming

Extensive Pedagogic Features

  • Step-by-step tutorials show how to build and execute complete applications, using a template, from start to finish
  • DEITEL® signature LIVE-CODE approach–presents programming concepts using complete working applications
  • APPLICATION-DRIVEN design includes 32 tutorials and 145 real-world applications
  • Self-review multiple-choice questions and answers for immediate feedback after each section
  • Full-color presentation–syntax coloring, code highlighting, callouts and extensive comments
  • Skills summaries, UML activity diagrams
  • Debugging sections and exercises that teach using the Java command-line debugger (JDB)
  • Tips for improving reliability, performance and usability
  • Ten multiple-choice questions per tutorial plus, "What does this code do?" and "What's wrong with this code?" exercises, and four real-world application exercises including a "Programming Challenge"
  • GUI Design Guidelines and a Java Library Reference are highlighted in each tutorial for easy reference
  • Key Terms sections in every tutorial and a comprehensive glossary at the end of the book
  • Instructor's resources, including PowerPoint® slides, test-item file, Instructor Resource CD and support Web sites with up-to-date information on the book (http://www.pearson.com/deitel)
  • Sample Content

    Table of Contents

     1. Moving Shapes Application: Introducing Computers, the Internet and Java Programming.

     2. Welcome Application: Introduction to Graphical User Interface Programming.

     3. Designing the Inventory Application: Introducing JTextFields and JButtons.

     4. Completing the Inventory Application: Introducing Programming.

     5. Enhancing the Inventory Application: Introducing Variables, Memory Concepts and Arithmetic.

     6. Wage Calculator Application: Introducing Algorithms, Pseudocode and Program Control.

     7. Dental Payment Application: Introducing JCheckBoxes and Message Dialogs.

     8. Car Payment Calculation Application: Introducing the while Repetition Statement.

     9. Class Average Application: Introducing the do…while Reptition Statement.

    10. Interest Calculator Application: Introducing the for Repetition Statement.

    11. Security Panel Application: Introducing the switch Multiple-Selection Statement.

    12. Enhancing the Wage Calculator Application: Introducing Methods.

    13. Enhancing the Interest Calculator Application: Introduction to Event-Handling.

    14. Fund Raiser Application: Introducing Scope and Conversions of Primitive Types.

    15. Craps Game Application: Introducing Random-Number Generation.

    16. Flag Quiz Application: Introducing One-Dimensional Arrays and JComboBoxes.

    17. Student Grades Application: Introducing Two-Dimensional Arrays and JRadioButtons.

    18. Microwave Oven Application: Building Your Own Classes and Objects.

    19. Shipping Hub Application: Introducing ArrayList, Iterators and Mnemonics.

    20. Screen Saver Application: Introducing Graphics and Inheritance.

    21. “Cat and Mouse” Painter Application: Introducing Interfaces, Mouse Input and a Discussion of Event-Handling.

    22. Typing Application: Introducing Keyboard Input and JMenus.

    23. Screen Scraping Application: Introducing String Processing.

    24. Enhanced Car Payment Calculator Application: Introducing Exception Handling.

    25. Ticket Information Application: Introducing Sequential-Access Files.

    26. ATM Application: Introducing Database Programming.

    27. Drawing Shapes Application: Introduction to Polymorphism and Expanded Discussion of Graphics.

    28. Phone Book Application: Introducing Speech Synthesis and javax.speech.

    29. Bookstore Application: Web Applications: Introducing Tomcat Server.

    30. Bookstore Application: Client Tier: Introducing HTML.

    31. Bookstore Application: Information Tier: Examining the Database with CloudView.

    32. Bookstore Application: Middle Tier: Introducing Java Server Pages.

    Appendix A. Operator Precedence Chart.

    Appendix B. ASCII Character Set with a Discussion of Unicode®.

    Appendix C. GUI Design Guidelines.

    Appendix D. Java Components.

    Appendix E. Java Library Reference.

    Appendix F. Keyword Chart.

    Appendix G. Tomcat Setup and Cloudscape Setup Instructions.

    Appendix H. Introducing Packages and Using Javadoc

    Appendix I. Troubleshooting in Java


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