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Revel for Introduction to Java Programming and Data Structures -- Access Card

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Revel for Introduction to Java Programming and Data Structures -- Access Card


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Dynamic content designed for the way today's students read, think, and learn
Integrated within the narrative, theory and concepts are brought to life through interactives and videos created to empower students to engage with concepts, and take an active role in learning. Revel's media interactives have been designed to be completed quickly, and videos are brief, so students stay focused and on task.

Revel's quizzing, integrated throughout as well as at the end of each module, provides students opportunities to check their understanding at regular intervals before moving on.

Revel's writing functionality, available in select courses, enables educators to integrate writing—among the best ways to foster and assess critical thinking—into the course without significantly impacting their grading burden. Self-paced Journaling Prompts throughout the narrative encourage students to express their thoughts without breaking stride in their reading. Assignable Shared Writing Activities direct students to share written responses with classmates, fostering peer discussion.

Highlighting, note taking, and a glossary let students customise their reading and studying experience. Instructors can add notes for students too, including reminders or study tips.


  • Copyright 2020
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-594547-X
  • ISBN-13: 978-0-13-594547-6

For courses in Java Programming.

Revel™ Introduction to Java Programming and Data Structures seamlessly integrates programming, data structures, and algorithms into one text. With a fundamentals-first approach, the text builds a strong foundation of basic programming concepts and techniques before teaching students object-oriented programming and advanced Java programming. Liang explains programming in a problem-driven way that focuses on problem solving rather than syntax, illustrating basic concepts by example and providing a large number of exercises with various levels of difficulty for students to practice. Revel Introduction to Java Programming and Data Structures engages students at the point of learning, which leads to a deeper understanding of the course material.  

Revel is Pearson’s newest way of delivering our respected content. Fully digital and highly engaging, Revel replaces the textbook and gives students everything they need for the course. Informed by extensive research on how people read, think, and learn, Revel is an interactive learning environment that enables students to read, practice, and study in one continuous experience – for less than the cost of a traditional textbook.

NOTE: Revel is a fully digital delivery of Pearson content. This ISBN is for the standalone Revel access card. In addition to this access card, you will need a course invite link, provided by your instructor, to register for and use Revel.

Sample Content

Table of Contents

  1. Introduction to Computers, Programs, and JavaTM
  2. Elementary Programming
  3. Selections
  4. Mathematical Functions, Characters, and Strings
  5. Loops
  6. Methods
  7. Single-Dimensional Arrays
  8. Multidimensional Arrays
  9. Objects and Classes
  10. Object-Oriented Thinking
  11. Inheritance and Polymorphism
  12. Exception Handling and Text I/O
  13. Abstract Classes and Interfaces
  14. JavaFX Basics
  15. Event-Driven Programming and Animations
  16. JavaFX UI Controls and Multimedia
  17. Binary I/O
  18. Recursion
  19. Generics
  20. Lists, Stacks, Queues, and Priority Queues
  21. Sets and Maps
  22. Developing Efficient Algorithms
  23. Sorting
  24. Implementing Lists, Stacks, Queues, and Priority Queues
  25. Binary Search Trees
  26. AVL Trees
  27. Hashing
  28. Graphs and Applications
  29. Weighted Graphs and Applications
  30. Aggregate Operations for Collection Streams

Bonus Chapters 31—44 are available from the Companion Website at www.pearsonhighered.com/liang:

31. Advanced JavaFX and FXML

32. Multithreading and Parallel Programming

33. Networking

34. Java Database Programming

35. Advanced Database Programming

36. Internationalization

37. Servlets

38. JavaServer Pages

39. JavaServer Faces

40. RMI

41. Web Services

42. 2-4 Trees and B-Trees

43. Red-Black Trees

44. Testing Using JUnit


A.    Java Keywords and Reserved Words

B.    The ASCII Character Set

C.     Operator Precedence Chart

D.    Java Modifiers

E.     Special Floating-Point Values

F.     Number Systems

G.    Bitwise Operations

H.    Regular Expressions

I.      Enumerated Types

J.      The Big-O, Big-Omega, and Big-Theta Notations


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