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Pearson eText Assembly Language for x86 Processors -- Access Card, 8th Edition

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Pearson eText Assembly Language for x86 Processors -- Access Card, 8th Edition

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Features

Extend learning beyond the classroom
Pearson eText is an easy-to-use digital textbook that students can purchase on their own or you can assign for your course. Creating a course allows you to personalize your Pearson eText so students see the connection between their reading and what they learn in class, motivating them to keep reading, and keep learning. Learn more about Pearson eText.

About the book
Begin with programming concepts and logic

  • High-level programming logic is related to the low-level details of the machine. This approach helps students to create more efficient implementations and to better understand how compilers generate object code.
  • Protected mode programming is the focus of Chapters 1 through 13. The text uses the x86 and x86-64 processor types, explaining the differences between instruction operands and basic architecture differences.
    • Students create applications that take full advantage of 32-bit and 64-bit processors, using protected mode and flat memory addressing and allows students to create Microsoft® Windows applications.
  • Hardware and Operating System Concepts include basic hardware and data representation concepts to help students to better understand their target computer system.
  • Java Bytecodes and the Java Virtual Machine coverage includes an explanation by the author of the basic operation of Java bytecodes with short illustrative examples.

Put theory into practice

  • Programming exercises with solutions give students first-hand experience in writing software and allow them to immediately check their results.
  • Review questions and exercises appear at the end of chapters in two sections: (1) Short answer questions, and (2) Algorithm workbench exercises.
  • Interfacing to High-Level Languages chapter is devoted to interfacing assembly language to C and C++ where students learn to optimize their code and see examples of how C++ compilers optimize code.
  • New - Multiple-input exercises allow readers to browse a program listing and insert variable values into boxes next to the code. Students receive immediate colorized feedback, giving them the opportunity to experiment until all input values are correct.
  • New - All section reviews appear as interactive questions, giving the reader immediate feedback on their answers. New questions were added, others removed, and many revised. Answers to questions are included for instructors to use in test material.

Support instructors and students

  • Companion website http://asmirvine.com/ contains chapter objectives, debugging tools, supplemental files, a Getting Started with MASM and Visual Studio 2012 tutorial, and more.
    • Provides lists of errata, Frequently Asked Questions, new programs, and articles about special topics.
    • Provides detailed tutorials on how to configure Visual Studio for assembly language, and how to use Visual Studio's interactive debugger.
    • An Assembly Language Workbook provides expanded drill and practice on basic numeric and data manipulation skills, a feature provided by no other author.
  • New - Hypertexted definitions of key terms are placed throughout the text and link to an online glossary.
  • Instructor resources include all the program listings that are available on the Web. Instructors are provided a test bank, answers to review questions, solutions to programming exercises, and a Microsoft PowerPoint slide presentation for each chapter.

Benefits of creating a Pearson eText course

  • Share highlights and notes with students. Add your personal teaching style to important topics, call out need-to-know information, or clarify difficult concepts directly in the eText.
  • Access reading analytics. Use the dashboard to gain insight into how students are working in their eText to plan more effective instruction in and out of class.
  • Schedule readings. Add due dates so that students know exactly what to read to come to class prepared.
  • UPDATED - Read online or offline. Download the mobile app to read wherever life takes you, even offline. The app is available on the App Store® and Google Play Store.
  • Integrate with your LMS. Get up and running quickly on the first day of class. LMS integration provides institutions, instructors, and students with single sign-on access to Pearson eText via Blackboard Learn, Canvas, Brightspace® by D2L®, and Moodle. Note: If you integrate Pearson eText with your LMS, students must redeem or purchase access through the LMS.
  • NEW - Listen and learn. Play the full eText audiobook on the go or at home. (Available with select titles.)
  • Engage learners with compelling media. Videos and animations bring key concepts to life, helping students place what they are reading into context. (Available with select titles.)
  • UPDATED - Let students check their understanding. Flashcards help students review key terms and concepts. Students can use pre-built flashcards or create their own to study how they like. (Available with select titles.)

Check out the preface for a complete list of features and what's new in this edition.

Description

  • Copyright 2020
  • Pages: 880
  • Edition: 8th
  • Alternate Binding
  • ISBN-10: 0-13-538165-7
  • ISBN-13: 978-0-13-538165-6

Teach effective design techniques to help students put theory into practice.
Written specifically for 32- and 64-bit Intel/Windows platform, Assembly Language for x86 Processors, establishes a complete and fully updated study of assembly language. The text teaches students to write and debug programs at the machine level, using effective design techniques that apply to multiple programming courses through top-down program design demonstration and explanation. This approach simplifies and demystifies concepts that students need to grasp before they can go on to more advanced computer architecture and operating systems courses. Students put theory into practice through writing software at the machine level to create a memorable experience that gives them the confidence to work in any OS/machine-oriented environment. 

With the 8th Edition, and for the first time, Assembly Language for x86 Processors moves into the world of interactive electronic textbooks, enabling students to experiment and interact with review questions, code animations, tutorial videos, and multiple-input exercises.

For undergraduate courses in assembly language programming, introductory courses in computer systems, and computer architecture.

Pearson eText is an easy-to-use digital textbook that instructors can assign for their course. The mobile app lets students keep on learning, no matter where their day takes them even offline. Students can also add highlights, bookmarks, and notes in their Pearson eText to study how they like.

NOTE: This ISBN is for the Pearson eText access card. Pearson eText is a fully digital delivery of Pearson content. Before purchasing, check that you have the correct ISBN. To register for and use Pearson eText, students may also need a course invite link, which their instructor will provide. Follow the instructions provided on the access card to learn more.

Sample Content

Table of Contents

1 Basic Concepts
1.1 Welcome to Assembly Language
1.2 Virtual Machine Concept
1.3 Data Representation
1.4 Boolean Expressions
1.5 Chapter Summary
1.6 Key Terms
1.7 Review Questions and Exercises

2 x86 Processor Architecture
2.1 General Concepts
2.2 32-Bit x86 Processors
2.3 64-Bit x86-64 Processors
2.4 Components of a Typical x86 Computer
2.5 Input-Output System
2.6 Chapter Summary
2.7 Key Terms
2.8 Review Questions

3 Assembly Language Fundamentals
3.1 Basic Language Elements
3.2 Example: Adding and Subtracting Integers
3.3 Assembling, Linking, and Running Programs
3.4 Defining Data
3.5 Symbolic Constants
3.6 64-Bit Programming
3.7 Chapter Summary
3.8 Key Terms
3.9 Review Questions and Exercises
3.10 Programming Exercises

4 Data Transfers, Addressing, and Arithmetic
4.1 Data Transfer Instructions
4.2 Addition and Subtraction
4.3 Data-Related Operators and Directives
4.4 Indirect Addressing
4.5 JMP and LOOP Instructions
4.6 64-Bit Programming
4.7 Chapter Summary
4.8 Key Terms
4.9 Review Questions and Exercises
4.10 Programming Exercises

5 Procedures
5.1 Stack Operations
5.2 Defining and Using Procedures
5.3 Linking to an External Library
5.4 The Irvine32 Library
5.5 64-Bit Assembly Programming
5.6 Chapter Summary
5.7 Key Terms
5.8 Review Questions and Exercises
5.9 Programming Exercises

6 Conditional Processing
6.1 Boolean and Comparison Instructions
6.2 Conditional Jumps
6.3 Conditional Loop Instructions
6.4 Conditional Structures
6.5 Application: Finite-State Machines
6.6 Conditional Control Flow Directives (Optional Topic)
6.7 Chapter Summary
6.8 Key Terms
6.9 Review Questions and Exercises
6.10 Programming Exercises

7 Integer Arithmetic
7.1 Shift and Rotate Instructions
7.2 Shift and Rotate Applications
7.3 Multiplication and Division Instructions
7.4 Extended Addition and Subtraction
7.5 ASCII and Unpacked Decimal Arithmetic
7.6 Packed Decimal Arithmetic
7.7 Chapter Summary
7.8 Key Terms
7.9 Review Questions and Exercises
7.10 Programming Exercises

8 Advanced Procedures
8.1 Introduction
8.2 Stack Frames
8.3 Recursion
8.4 INVOKE, ADDR, PROC, and PROTO
8.5 Creating Multimodule Programs
8.6 Advanced Use of Parameters (Optional Topic)
8.7 Java Bytecodes (Optional Topic)
8.8 Chapter Summary
8.9 Key Terms
8.10 Review Questions and Exercises
8.11 Programming Exercises

9 Strings and Arrays
9.1 Introduction
9.2 String Primitive Instructions
9.3 Selected String Procedures
9.4 Two-Dimensional Arrays
9.5 Searching and Sorting Integer Arrays
9.6 Java Bytecodes: String Processing (Optional Topic)
9.7 Chapter Summary
9.8 Key Terms and Instructions
9.9 Review Questions and Exercises
9.10 Programming Exercises

10 Structures and Macros
10.1 Structures
10.2 Macros
10.3 Conditional-Assembly Directives
10.4 Defining Repeat Blocks
10.5 Chapter Summary
10.6 Key Terms
10.7 Review Questions and Exercises
10.8 Programming Exercises

11 MS-Windows Programming
11.1 Win32 Console Programming
11.2 Writing a Graphical Windows Application
11.3 Dynamic Memory Allocation
11.4 32-bit x86 Memory Management
11.5 Chapter Summary
11.6 Key Terms
11.7 Review Questions and Exercises
11.8 Programming Exercises

12 Floating-Point Processing and Instruction Encoding
12.1 Floating-Point Binary Representation
12.2 Floating-Point Unit
12.3 x86 Instruction Encoding
12.4 Chapter Summary
12.5 Key Terms
12.6 Review Questions and Exercises
12.7 Programming Exercises

13 High-Level Language Interface
13.1 Introduction
13.2 Inline Assembly Code
13.3 Linking 32-Bit Assembly Language Code to C/C++
13.4 Chapter Summary
13.5 Key Terms
13.6 Review Questions
13.7 Programming Exercises

14 16-Bit MS-DOS Programming
14.1 MS-DOS and the IBM-PC
14.2 MS-DOS Function Calls (INT 21h)
14.3 Standard MS-DOS File I/O Services
14.4 Chapter Summary
14.5 Programming Exercises 14.35

15 Disk Fundamentals
15.1 Disk Storage Systems
15.2 File Systems
15.3 Disk Directory
15.4 Reading and Writing Disk Sectors
15.5 System-Level File Functions
15.6 Chapter Summary
15.7 Programming Exercises

16 BIOS-Level Programming
16.2 Keyboard Input with INT 16h
16.3 Video Programming with INT 10h
16.4 Drawing Graphics Using INT 10h
16.5 Memory-Mapped Graphics
16.6 Mouse Programming
16.7 Chapter Summary
16.8 Programming Exercises

Appendix A: MASM Reference
Appendix B: The x86 Instruction Set
Appendices C-D are available on the Companion website
Appendix C: BIOS and MS-DOS Interrupts D.1
Appendix D: Answers to Review Questions (Chapters 14-16) E.1

Index

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