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Absolute Beginner's Guide to Minecraft Mods Programming

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Absolute Beginner's Guide to Minecraft Mods Programming


  • Sorry, this book is no longer in print.
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  • Copyright 2015
  • Edition: 1st
  • Book
  • ISBN-10: 0-7897-5360-X
  • ISBN-13: 978-0-7897-5360-1

Absolute Beginner's Guide to Minecraft® Mods Programming
Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.

Now you can mod your Minecraft game environment into anything you can imagine, without becoming a technical expert!

This book is the fastest way to master Minecraft modding and use Java to transform the Minecraft game's worlds, tools, behavior, weapons, structures, mobs… everything! Plus, you'll learn Java programming skills you can use anywhere.

Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding the Minecraft game has never been this simple!

This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java… simple, reliable, full-color instructions for doing everything you really want to do! Here's a small sample of what you'll learn:

  • Set up your Minecraft server and mod development tools
  • Master Java basics every Minecraft game modder needs to know
  • Read, write, store, and change information throughout your mod
  • Build mods that can make decisions and respond to player actions
  • Understand object-oriented programming and the objects you can program in Minecraft
  • Handle errors without crashing the Minecraft game
  • Use threads to create mobs that can do many things at once
  • Customize your mobs, and build on existing objects to write new mods
  • Spawn new mobs, find hidden mobs, and make one mob ride another
  • Dig holes and build structures
  • Create projectile weapons and potion effects
  • Share your mods with the world

Sample Content

Online Sample Chapter

Writing Java Programs for Minecraft Mods

Sample Pages

Download the sample pages (includes Chapter 4 and Index)

Table of Contents

Part I Java from the Ground Up

Chaper 1 Dig Into Minecraft Programming with Java

Setting Up a Minecraft Server

    Fixing Problems Running the Server

Connecting to the Server

    Fixing a Server Connection Problem

Chapter 2 Use NetBeans for Minecraft Programming

Installing NetBeans

Creating a New Project

Creating a New Java Class

Running the Application

Fixing Errors

Chapter 3 Create a Minecraft Mod

Creating Your First Mod

Chapter 4 Start Writing Java Programs

What You Need to Write Programs

Creating the Splash Program

Beginning the Program

    The class Statement

    What the main Statement Does

    Those Squiggly Bracket Marks

Storing Information in a Variable

    Displaying the Contents of a Variable

Saving the Finished Product

Compiling the Program into a Class File

Fixing Errors

Running a Java Program

    Blank Spaces and Whitespace in a Java Program

Chapter 5 Understand How Java Programs Work

Creating an Application

Sending Arguments to Applications

The Java Class Library

Chapter 6 Store and Change Information in a Mod

Statements and Expressions

Assigning Variable Types

    Integers and Floating-Point Numbers

    Characters and Strings

    Other Numeric Variable Types

    The boolean Variable Type

Naming Your Variables

Storing Information in Variables

All About Operators

    Incrementing and Decrementing a Variable

    Operator Precedence

Using Expressions

Chapter 7 Use Strings to Communicate

Storing Text in Strings

Displaying Strings in Programs

Using Special Characters in Strings

Pasting Strings Together

Using Other Variables with Strings

Advanced String Handling

    Comparing Two Strings

    Determining the Length of a String

    Changing a String’s Case

    Looking for a String

Presenting Credits

Chapter 8 Use Conditional Tests to Make Decisions

if Statements

    Less-Than and Greater-Than Comparisons

    Equal and Not Equal Comparisons

    Organizing a Program with Block Statements

if-else Statements

switch Statements

The Ternary Operator

Watching the Clock

Chapter 9 Repeat an Action with Loops  

for Loops

while Loops

do-while Loops

Exiting a Loop

Naming a Loop

    Complex for Loops

Testing Your Computer Speed

Chapter 10 Store Information with Arrays  

Creating Arrays

Using Arrays

Multidimensional Arrays

Sorting an Array

Counting Characters in Strings

Part II The World of Java Objects

Chapter 11 Create Your First Object  

How Object-Oriented Programming Works

Objects in Action

What Objects Are

Understanding Inheritance

Building an Inheritance Hierarchy

Converting Objects and Simple Variables

    Casting Simple Variables

    Casting Objects

    Converting Simple Variables to Objects and Back

    Autoboxing and Unboxing

Creating an Object

Chapter 12 Describe What Your Object Is Like  

Creating Variables

Creating Class Variables

Creating Behavior with Methods

    Declaring a Method

    Similar Methods with Different Arguments

    Constructor Methods

    Class Methods

    Variable Scope Within Methods

Putting One Class Inside Another

Using the this Keyword

Using Class Methods and Variables

Chapter 13 Make the Most of Existing Objects  

The Power of Inheritance

    Inheriting Behavior and Attributes

    Overriding Methods

Establishing Inheritance

    Using this and super in a Subclass

Working with Existing Objects

Storing Objects of the Same Class in Array Lists

    Looping Through an Array List

Creating a Subclass

Chapter 14 Store Objects in Data Structures  

Array Lists

Hash Maps

    Why Classes Are Synchronized

Chapter 15 Handle Errors in a Mod  


    Catching Exceptions in a try-catch Block

    Catching Several Different Exceptions

    Handling Something After an Exception

    Throwing Exceptions

    Ignoring Exceptions

    Exceptions That Don’t Need Catch

Throwing and Catching Exceptions

Chapter 16 Create a Threaded Mod  


    Slowing Down a Program

    Creating a Thread

Working with Threads

    The class Declaration

    Setting Up Variables

The Constructor

Catching Errors as You Set Up URLs

Starting the Thread

    Running the Thread

Handling Mouse Clicks

Displaying Revolving Links

    Stopping a Thread

Chapter 17 Read and Write Files  



    Reading Data from a Stream

    Buffered Input Streams

Writing Data to a Stream

Reading and Writing Configuration Properties

Part III Create Killer Minecraft Mods

Chapter 18 Spawn a Mob  

The Mod Framework

Starting a Mod Project

Writing the Mod’s Code

    Deploying a Mod

Chapter 19 Make One Mob Ride Another  

Starting the Project

Writing the Mod

Deploying the Mod

Chapter 20 Take a Census of Mobs and Villages

Starting the Project

Creating the Project

    Deploying a Mod

Chapter 21 Transmute Materials in an Inventory  

Starting the Project

Creating the Project

    Deploying the Mod

Chapter 22 Dig a Giant Hole  

Starting the Project

Creating the Project

    Deploying the Mod

    Backing Up a Minecraft World

Chapter 23 Chop Down a Forest of Trees  

Starting the Project

Creating the Project

    Deploying the Mod

Chapter 24 Respond to Events in the Game  

Starting the Project

Creating the Project

    Deploying the Mod

Chapter 25 Display a Mob’s Health During Combat  

Starting the Project

Creating the Project

    Deploying the Mod

    Learning Bukkit Methods from NetBeans

Chapter 26 Make a World Change Over Time  

Starting the Project

Creating the Project

    Deploying the Mod

Chapter 27 Befriend the God of Lightning  

Starting the Project

Stepping Through Mod Development

Creating the Project

    Deploying the Mod

    Joining the Community of Mod Developers

Appendix A Visit This Book’s Website

9780789753601   TOC   10/15/2014


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