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Lesson 4: Mapping Textures to 3D Objects, Downloadable Version

Lesson 4: Mapping Textures to 3D Objects, Downloadable Version

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  • Copyright 2014
  • Edition: 1st
  • Downloadable Video
  • ISBN-10: 0-13-379063-0
  • ISBN-13: 978-0-13-379063-4

Lesson 4 covers loading textures and sampling them within GLSL shaders. The lesson also discusses texture wrapping modes useful, for example, for tiling a texture across large geometry. The lesson ends with a discussion of texture filtering modes used to improve the visual quality of textured objects.


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