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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters, 2nd Edition

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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters, 2nd Edition

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  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    MOBI MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.

    Adobe Reader PDF The popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

About

Features

  • Learn Blender’s updated user interface, navigation, and selection techniques
  • Create your first scene with Blender and the Blender Render and Cycles render engines
  • Organise an efficient, step-by-step pipeline to streamline workflow in any project
  • Master modeling, unwrapping, and texturing
  • Bring your character to life with materials and shading
  • Create your character’s skeleton and make it walk
  • Use Camera Tracking to mix 3D objects into a real-world video
  • Transform a raw rendered scene into the final result using Blender’s compositing nodes

Description

  • Copyright 2017
  • Dimensions: 7" x 9"
  • Pages: 368
  • Edition: 2nd
  • Book
  • ISBN-10: 0-13-466346-2
  • ISBN-13: 978-0-13-466346-3

Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing


Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.

Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.

The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media—and you’ll have up-to-date skills for any 3D project, whether it involves characters or not.

  • Learn Blender’s updated user interface, navigation, and selection techniques
  • Create your first scene with Blender and the Blender Render and Cycles render engines
  • Organize an efficient, step-by-step pipeline to streamline workflow in any project
  • Master modeling, unwrapping, and texturing
  • Bring your character to life with materials and shading
  • Create your character’s skeleton and make it walk
  • Use Camera Tracking to mix 3D objects into a real-world video
  • Transform a raw rendered scene into the final result using Blender’s compositing nodes

Extras

Author's Site

Visit the author's site at blendtuts.com/learning-blender-files for production files and additional materials to support this title.

Sample Content

Online Sample Chapter

Create a Scene in Blender

Table of Contents

  • Preface
  • Acknowledgments
  • About the Author
  • Part I: The Basics of Blender
  • Chapter 1: What You Need to Know about Blender
  • Chapter 2: Blender Basics: The User Interface
  • Chapter 3: Your First Scene in Blender
  • Part II: Beginning a Project
  • Chapter 4: Project Overview
  • Chapter 4: Character Design
  • Part III: Modeling in Blender
  • Chapter 6: Blender Modeling Tools
  • Part IV: Unwrapping, Painting, and Shading
  • Chapter 7: Character Modeling
  • Chapter 8: Unwrapping and UVs in Blender
  • Chapter 9: Painting Textures
  • Part V: Bringing Your Character to Life
  • Chapter 10: Materials and Shaders
  • Chapter 11: Character Rigging
  • Part VI: Getting the Final Result
  • Chapter 12: Animating Your Character
  • Chapter 13: Camera Tracking in Blender
  • Chapter 14: Lighting, Compositing, and Rendering
  • Part VII: Keep Learning
  • Chapter 15: Other Blender Features
  • Index

Updates

Errata

We've made every effort to ensure the accuracy of this book and its companion content. Any errors that have been confirmed since this book was published can be downloaded below.

Download the errata

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