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In this training course for Autodesk® Mudbox™ 2012, expert Brian Mennenoh is your guide to this powerful software, used to sculpt 3D characters and models. Designed for the beginner, you will learn from the ground up how to apply the various tools and techniques available to achieve the best results possible. You will follow a single project through from start to finish, with each step building on the previous, until you have a completed model.
You will start learning Mudbox with a tour of the interface, but quickly move into some basic techniques for sculpting and painting. Once the groundwork has been laid, Brian takes you through the creation of a model from the ground up, with each section introducing a new tool or technique. Through the course of this video tutorial, you will build the entire body, from toes to fingers to hair, in intimate detail. This tutorial is as much an anatomy lesson as it is a software training course! You will paint your model, create accessories, pose it, and finally prepare it for export to 3DS Max and rendering.
By the completion of this computer based training video on Mudbox 2012, you will deeply understand the sculpting process for a 3D model. You will be familiar with the tools available in this software, and how to use them to achieve the result you want. More than 9GB of working files are provided by the author, allowing you to work alongside him each step of the way.
Total Time: 9.5 hours
01. Introduction And Project Overview
0101 Welcome
0102 Using The Project Files
02. Intro To Mudbox
0201 Interface
0202 Mouse Nav
0203 Tablet Pen Nav
0204 Mudbox Meshes
0205 Sculpting Basics
0206 Sculpt Layers
0207 Painting Basics
0208 More Paint Tools
03. Using Mudbox To Sculpt The Model
0301 Sending To Mudbox
0302 Blocking Upper Body Masses
0303 Blocking Arms
0304 Abs And Lower Back
0305 Blocking Thigh
0306 Calf And Shin Blocking
0307 Feet Blocking
0308 Adjusting The Face
0309 Refining The Chest And Deltoid
0310 Refining The Back
0311 Refining Upper Arm
0312 Refining Forearm
0313 Refining The Palm
0314 Refining The Thumb
0315 Refining The Back Of Hand
0316 Refining The Thigh
0317 Refining The Hamstrings
0318 Refining The Calf And Shin
0319 Refining The Gauntlets With Curves And Steady Stroke
04. Using Mudbox To Paint The Model
0401 Painting The Base Color
0402 Adding New Paint Layers
0403 Adding Color Variation
0404 More Color Variation
0405 Painting The Gauntlets
0406 Adding Specular Highlights
0407 Adding Gloss And Reflection Masks
0408 Fine Tuning Materials
05. Mudbox For The Accessories
0501 Importing New Objects
0502 Sculpting And Painting The Loin Cloth
0503 Fitting The Boot
0504 Sculpting The Boot
0505 Painting The Boot
0506 Painting The Buckle
0507 Importing And Starting The Sword
0508 Adding Details To The Sword
0509 More Sword Details
0510 Painting The Sword Grip
0511 Painting The Sword Metals
0512 Finishing The Sword
06. Using Mudbox For Hair
0601 Importing The Hair And Starting Sculpting
0602 Sculpting The Hair
0603 Painting The Hair
0604 Finalizing The Hair
07. The Eye
0701 Importing And Sculpting The Eye
0702 Painting The Whites Of The Eye
0703 Painting The Iris
0704 Painting The Rim Of The Iris
0705 Extracting Normals From Eye
08. Posing In Mudbox
0801 Posing In Mudbox
09. Fine Tuning
0901 Fine Tuning The Face
0902 Fine Tuning Around The Eyes
0903 Fine Tuning Cheeks
0904 Fine Tuning Lips
0905 Adding Pores And Texture
0906 Fine Tuning Eyebrows And Lips
0907 Fine Tuning Hands
0908 Adding Nipples And A Belly Button
0909 Fine Tuning The Wrinkles
0910 Adding Vascularity
10. Sending The Mesh Back To 3ds Max
1001 Extracting Normal Maps
1002 Exporting Obj Files
1003 Exporting Fbx Files
1004 Using The Send To Button
1005 Correcting The Boots In 3ds Max
1006 Importing Obj Into Max And Applying Materials
1007 Importing Fbx Objects Into Max
1008 Render And Mesh Comparisons
11. About The Author
1101 About The Author