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Learning Autodesk AutoCAD 3D

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Learning Autodesk AutoCAD 3D

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  • Copyright 2014
  • Edition: 1st
  • Downloadable Video
  • ISBN-10: 0-13-357142-4
  • ISBN-13: 978-0-13-357142-4

In this training course for AutoCAD 3D with trainer Seth Cohen, you will discover how to leverage the powerful 3D tools that are available in this CAD (computer aided design) software from Autodesk. This tutorial is designed for the 3D beginner, but it is recommended that you are familiar with the basics of AutoCAD before attempting this course.
You will start with an introduction to 3D modeling and the workspaces available to you. You will learn how to navigate your models, and discover where the tools you will use are located within AutoCAD. Once you are comfortable with these basics, Seth jumps right into creating 3D models, covering topics such as wireframes, surface modeling, primitive solid models, composite solids, and creating models from 2D profiles. You will learn how to add detail with filleting and chamfering, how to edit solid models, methods of moving the model around, how to plot your models, the use of lighting, as well as rendering and presenting your 3D model.
By the completion of this computer based training course on AutoCAD 3D, you will be fully comfortable with creating, editing, rendering, and presenting fully featured 3D model projects. Working files are included to allow you to use the same source materials that the author uses throughout each lesson so you can practice what he is teaching, as he is teaching it.

Total Time: 7.25 hours

Sample Content

Table of Contents

01. Introduction To 3D
    0101 About This Course
    0102 Working With The Dataset For This Course
    0103 3D Modeling Overview
    0104 AutoCAD 3D Commands And Workspaces
    0105 Navigating 3D Models
    0106 Changing The Display
    0107 Using The ViewCube
    0108 Orbiting Your 3D Model
    0109 Using Viewport Controls
02. Working In 3D
    0201 The AutoCAD Coordinate System
    0202 UCS Basics
    0203 UCS Multifunctional Grips
    0204 Using Named UCSs
    0205 Dynamically Changing The Coordinate System
    0206 Using 3D OSNAPs
    0207 Bringing It Together - Track With Object Snaps In 3D (Architectural)
    0208 Bringing It Together - Track With Object Snaps In 3D (Mechanical)
03. Wireframes And Surface Modeling
    0301 Using Polylines And Lines In A 3D World
    0302 Adding Surfaces - Regions, Solids, And 3D Faces
    0303 Add A Surface Between Objects (The Rulesurf And Tabsurf Commands)
    0304 Creating Circular Surfaces (The Revsurf Command)
    0305 Using Edges To Define A Surface Plane (The Edgesurf Command)
    0306 Using The Loft Command To Create 3D Meshes
04. Creating Primitive Solid Models
    0401 Create Solid Primitive - The Basics
    0402 Bringing It Together - Create Solid Primitives - Creating 3D From 2D
05. Creating Models From 2D Profiles
    0501 2D Profiles Overview
    0502 Using The Extrude Command
    0503 Using The Loft Command
    0504 Using The Polysolid Command
    0505 Using The Revolve Command
    0506 Using The Sweep Command
    0507 Using The Press/Pull Command
    0508 Bringing It Together - Creating Mass Shapes (Architectural)
    0509 Bringing It Together - Create A Window Guide (Mechanical)
06. Creating Composite Solids
    0601 Composite Solids Overview
    0602 Creating Solids Using Union
    0603 Creating Solids Using Subtract
    0604 Creating Solids Using Intersect
    0605 Checking Interference
    0606 Bringing It Together - Create Composite Solids (Mechanical)
    0607 Bringing It Together - Create Composite Solids (Architectural)
07. Adding Detail To Your Solid Models
    0701 Filleting Solid Models
    0702 Chamfering Solid Models
    0703 Slicing A Solid Model
08. Editing Solid Models
    0801 Solid History And Editing Methods
    0802 Grip Editing Solid Models
    0803 Offsetting Faces
    0804 Deleting Faces
    0805 Rotating Faces
    0806 Tapering Faces
    0807 Creating A Shell
    0808 Imprinting Edges
    0809 Separating Solids
    0810 Changing Face Color
    0811 Changing Edge Color
    0812 Bringing It Together - Editing Solid Models (Architectral)
    0813 Bringing It Together - Editing Solid Models (Mechanical)
09. Extracting Geometry From Solid Models
    0901 Copying Faces
    0902 Copying Edges
    0903 Extracting All Model Edges
    0904 Exploding 3D Models
    0905 Bringing It Together - Extracting Geometry From Solid Models
10. Modyfying The Model Position
    1001 Overview Of The 3D Gizmo
    1002 Moving In 3D
    1003 Aligning In 3D
    1004 Rotating In 3D
    1005 Scaling In 3D
    1006 Bringing It Together - Manipulate The Models (Mechanical)
    1007 Bringing It Together - Manipulate The Models (Architectural)
11. Duplicating The Model
    1101 Mirroring In 3D
    1102 Arraying In 3D
12. Converting Objects
    1201 Overview Converting 2D Objects To Solids Or Surfaces
    1202 Converting 2D Objects To Solids Or Surfaces
    1203 Thickening Surfaces To Solids
13. Viewing Models
    1301 Overview Of Viewing Models
    1302 Displaying 2D Geometry From A 3D Model (Flatshot Command)
    1303 Creating Simple Sections (Section Command)
    1304 Creating And Using Live Section Planes
    1305 Generating 2D/3D Sections
14. Plotting Your Models
    1401 Generating 2D Views Of 3D Models - Mechanical
    1402 Create A Section Plane Layout View - Mechanical
    1403 Create Layouts Of 3D Models - Architectural
    1404 Importing A 3D Model And Plotting It Using Automatic Model Documentation
15. Using Visual Styles
    1501 Visual Styles And The Visual Styles Manager
    1502 Creating And Exporting A Visual Style
    1503 Applying Visual Styles To Layout Views
16. Using Lights
    1601 Overview Of Lighting
    1602 Bringing It Together - Work With Lights In A Scene - Architectural
    1603 Bringing It Together - Work With Lights In A Scene - Mechanical
    1604 Bringing It Together - A Sun Study
17. Using Materials
    1701 Using The Materials Browser And Predefined Materials
    1702 Creating And Editing Materials
    1703 Bringing It All Together - Add Materials To Your Scene (Mechanical)
18. Rendering
    1801 The Rendering Environment And The Different Ways To Render
    1802 Advanced Rendering
19. Navigating The Model
    1901 Walking And Flying Through A Model
    1902 Recording An Animation
20. Using Cameras And Named Views
    2001 Creating And Using Cameras
21. Using ShowMotion For Presentations
    2101 Overview Of ShowMotion
    2102 Creating Views For Presentation With ShowMotion
    2103 Bringing It All Together - Using ShowMotion (Mechanical)
22. Finale
    2201 About Me


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