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How to Use Macromedia Flash 5

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How to Use Macromedia Flash 5

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Description

  • Copyright 2001
  • Pages: 288
  • Edition: 1st
  • eBook (Adobe DRM)
  • ISBN-10: 0-7686-5728-8
  • ISBN-13: 978-0-7686-5728-9

How to Use Macromedia Flash 5 visually steps the reader through everything he or she needs to know in order to create and manipulate Web images and animations. Over 100 two-page spreads illustrate and clearly explain each Flash task, from entry-level, beginning concepts to advanced techniques for experienced designers. Illustrations and figures lead the reader through each task with easy-to-follow directions and visual cues. Flash can be a somewhat intimidating program for the beginning user, but How to Use Macromedia Flash 5, with its visual, step-by-step approach, makes it simple to learn the basic techniques involved in using Flash.

Sample Content

Table of Contents



1. Introducing Flash.

Welcome to Flash. How to Use the Flash Interface. How to Use the Flash Menus.



2. Getting Started with Flash.

How to Create and Configure a New Movie. How to Zoom. How to Use the Timeline. How to Use the Library. How to Set General and Clipboard Preferences. How to Set Editing Preferences.



3. Drawing and Choosing Colors.

How to Use the Color Picker. How to Use the Color Mixer. How to Customize Color Palettes. How to Save and Reuse Palettes. How to Create Gradients. How to Change Gradients. How to Draw with the Pencil. How to Paint with the Brush Tool. How to Draw Straight Lines with the Pen Tool. How to Draw Curved Lines with the Pen Tool. How to Set Pen Tool Options. How to Edit Shapes Drawn with the Pen. How to Draw Ovals and Rectangles. How to Use the Eraser. How to Fill Shapes with the Paint Bucket. How to Stroke Shapes with the Ink Bottle Tool. How to Copy Fill and Line Colors. How to Lock a Gradient Fill.



4. Importing Artwork.

How to Import Bitmap Files into Flash. How to Import Vector Files into Flash. How to Import PNG and FreeHand Files. How to Convert Bitmaps to Vector Graphics Files. How to Break Apart a Bitmap. How to Paint with a Bitmap. How to Change Fills in Bitmaps. How to Modify Bitmap Fills with the Paint Bucket. How to Set Bitmap Properties.



5. Using Type.

How to Add Type and Set Attributes. How to Create Static Text Fields. How to Select and Edit Text. How to Adjust Margins, Kerning, and Spacing. How to Convert and Reshape Text.



6. Using Layers.

How to Create Layers. How to Select One or More Layers. How to Cut, Copy, Delete, and Paste Layers. How to Lock and Unlock Layers. How to View Layers. How to Use Guide Layers. How to Use Mask Layers.



7. Selecting and Modifying Objects.

How to Select Objects with the Arrow Tool. How to Select Objects with the Lasso Tool. How to Move Objects. How to Cut, Copy, and Delete an Object. How to Paste Objects into Flash. How to Group Objects and Edit Grouped Objects. When to Group Objects. How to Stack or Rearrange Objects. How to Scale an Object. How to Rotate and Flip Objects. How to Skew an Object. How to Align Objects. How to Move an Object's Registration Point.



8. Frames and Keyframes.

How to Add, Clear, and Delete Keyframes. How to Select and Move Keyframes. How to Assign Actions to a Frame.



9. Symbols and Instances.

How to Create a New Symbol. How to Convert an Object to a Symbol. How to Create a Movie Clip. How to Convert Symbol Behaviors. How to Edit Symbols. How to Add Symbols to Your Movie. How to Change Instance Properties. How to Create Advanced Color Effects. How to Break Apart Instances.



10. Buttons and Actions.

How to Create Buttons. How to Enable, Select, and Test Buttons. How to Assign Actions to Buttons. How to Make a Button Jump to a New Scene. How to Create a Button That Jumps to a URL. How to Load One Movie into Another. How to Play and Stop Movies. How to Edit Actions.



11. Using Scenes.

How to Organize with Scenes. How to Add, Navigate Between, and Remove Scenes. How to Use the Scene Panel.



12. Animation.

How to Move an Object with Motion Tweening. How to Tween a Rotation. How to Twe

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