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LEGO Mindstorms robots can do more than you ever imagined! The secret: go beyond the built-in tools, and leverage the full power of Java -- the world's hottest programming language. Core LEGO Mindstorms shows you how, step-by-step -- as you build sophisticated robots and custom sensors that will amaze you. No matter what version of LEGO Mindstorms you own -- 1.0, 1.5, 2.0, even the USB version -- this book will take you farther than ever before. Brian Bagnall guides you through installing leJOS, a full-fledged Java Virtual Machine for the programmable RCX "brick" that gives LEGO robots their intelligence. Next, you'll master each key programming task step-by-step, with practical examples and photographs. You'll master behavior control programming, a simple but brilliant concept developed at MIT. Then, working from beautifully rendered 3-D plans, you'll walk through constructing five unique robots, each capable of increasingly powerful navigation. In later chapters, you'll walk through building and programming powerful custom sensors, including proximity sensors -- and even the "Holy Grail" of navigation sensors: the compass sensor. Bagnall concludes by introducing several powerful new techniques for advanced programmers.
For your convenience, you can download the complete set of code examples from the book in a compressed archive. The code is available in three compression formats:Code Examples .zip
Building a Light-Seeking Robot with Q-Learning
Lego Mindstorms Programming: RCX Communications
Navigation in LEGO MINDSTORMS Programming
1. Meet MINDSTORMS.
Enter MINDSTORMS. The Robotics Invention System. RCX Brick. IR Tower. Motors. Sensors. LEGO Parts. Building Tippy. The RIS CD Software. The World of MINDSTORMS. ROBOLAB(tm). LogIT Sensors. Technic. Robotics Discovery Set. Vision Command. RIS Expansion Sets. Code Pilot. Droid Developer Kit. Dark Side Developer Kit. CyberMaster. Ultimate Accessory Kit. Ultimate Builders Set.
leJOS Overview. JVM. RCX Platform Extensions. Java API. Robotics Programming. Installing leJOS. Windows 98/Windows Me. Windows NT/Windows 2000. Linux. Macintosh OSX. Testing leJOS. Creating and Running a Program. Uploading More Than One Program. Setting Up an IDE. JCreator (Windows Platforms). How leJOS “Stacks Up”. NQC. PbFORTH. LegOS. Visual Basic. leJOS vs. TinyVM.
Java Core Language. OOP. Source Files. Classes. Interfaces. Import and Package Statements. Methods. Overloading Methods. Fields and Variables. Naming Rules. Operators. Program Flow Control. The java.lang Package. Math. Object. Runtime. String. StringBuffer. System. Threads. Throwable. java.util. BitSet. Hashtable. Random. Vector.
josx.platform.rcx. Button. LCD. MinLCD. Motor. ROM. Sensor. Serial. Sound. MinSound. TextLCD. The josx.util Package. Timer. josx.robotics. java.io and josx.platform.rcx.comm..
RIS Parts Library. Bricks. Classic LEGO Bricks. Technic Beams. Specialized Bricks. Slope Bricks. Plates Overview. Rectangular Plates. Plates Overview. Specialty Plates. Pins. Tires, Wheel Hubs, and Treads. Axles. Axle Accessories. Gears. Pulleys. Pulley Drive Belts. Lift Arms. Other Parts. Common LEGO Structures. Chassis. Caster Wheels. Ratchets. Single Motor Navigation. Walking Mechanism. Building Philosophy 101.
Behavior Control Theory. Programming Behavior with leJOS. The Behavior API. Advanced Behavior Coding. Coding Foolproof takeControl() Methods. Coding Solid action() and suppress() Methods.
Understanding the Problem of Navigation. Navigation Theory. Trigonometry. Using the Navigator API. Creating a Navigator Robot. Building the Trilobot. Programming Trilobot. TimingNavigator Accuracy. Systematic Errors. Nonsystematic Errors. Summary.
Understanding Rotation Sensors. Trailer Odometer. Handheld Odometer. On-Axle Odometers. Off-Axle Odometers. Angle Measurement. Using the RotationNavigator Class. Creating a Navigator Robot. Building Instructions. Programming Tippy Senior. RotationNavigator Accuracy. Systematic Errors. Nonsystematic Errors.
Creating a Simple Proximity Sensor. Programming the Sensor. Reliability. Creating a Distance Sensor. The Sharp GP2D12 Sensor. A Primer in Electronics. Building the Distance Sensor. Permanent Assembly. Enclosing the Circuit. Programming the Proximity Sensor Driver. A Wall Follower.
The Compass Sensor. Theory of Calculating Direction. Building the Compass Interface. Tools. Circuit Assembly. Testing the Circuit. Programming the Compass Class. Calibration. Compass Driver. Programming CompassNavigator. A Robot Using the Compass. Chassis. Compass Basket. Front Bumper. Final Assembly. Compass Accuracy.
The Communications API. InputStream. DataInputStream. DataOutputStream. DataPort. PCDataPort. RCXDataPort. Installation. IDE Setup. Uploading Map Data. Controlling the RCX Through a Network. Controlling the RCX from a Web Page. Installing a Web Server. A Simple Project. Alternate Data Transfer Methods. Alternate Communication Uses.
Memory Issues. Monitoring Memory Use. Programming Efficient Code. Hacking leJOS to Save Memory. Performance Tips. Alternate Languages for the JVM. Using NetRexx on the RCX. leJOS Architecture Overview. The Firmware. The API. The Linker. Modifying and Recompiling the Firmware. Adding Native Methods. Portability of leJOS.
LEGO Shop At Home. Pitsco LEGO Dacta. LogIT Sensors. Mindsensors.
Electronics Sources. Europe. North America. International. Distance Sensor Parts. Europe. North America. Compass Sensor Parts. Europe. North America. Compass Sensor Circuit Building. Experimentor Board. Punchboard. Etched PC Board.
leJOS Binaries. lejosc.exe. lejos.exe. lejosfirmdl.exe. lejosrun.exe. emu-lejos.exe. emu-lejosrun.exe. lejosp.exe. lejosp1.exe. lejosc1.exe. emu-dump.exe. leJOS Utilities. RCX Direct-Mode. RCX Download. Bricks Music Studio. Text to LCD Display. leJOS Visual Interface. LEGO Utilities. Ldraw. MLCAD. L3P. LEO Cad.
leJOS Resources. leJOS Home Page. leJOS Project Development Home Page. Java Resources. Sun's Official Java Site. LEGO Resources. LEGO Users Group (LUGNet). RCX Resources. RCX Internals. Analysis of the RCX. Sensors and Actuators. Distance Sensor. Compass Sensor. Homebrew RCX Sensors. Resistor Color Bands. RCX Projects. Rubik's Cube Solver (and More). LEGO Robotics Network. Robot Navigation. Mobile Robot Positioning. Dead Reckoning Contest. Other Hardware. Tower Hobbies. Draganfly.
There are 718 LEGO pieces in the latest version of the Robotics Invention System. Depending on how you look at it, 718 can either seem like a large number or a small number. In the grand scheme of things, 718 seems like a small number to me. Of those pieces, 129 are unique LEGO parts (not including color differences). Looking around me, I'd say the Robotics Invention System can build a decent representation of just about everything in this room. It can build a desk, a chair, a primitive speaker, a spinning globe, a blender, a clock (digital or analog), or probably even a simulation of a CD player. Outside my domain, the kit could produce models of automobiles, subway cars, boats, or almost any man-made machine. Looking to nature, it could create simulations of spiders, ants, scorpions, dogs, cats, and whales. True, the kit by itself can't reproduce everything in the world. It can't reproduce the envelope of a helium balloon or a complete BMW assembly line, but the things it can't do are far outweighed by the things it can. And there are probably things it can build that no one has ever thought of! I'm going to go out on a limb and estimate that 718 pieces can create an infinite number of models. From this logic, it's easy to see that 718 equals infinity.
It's no exaggeration to say that LEGO MINDSTORMS has done for robots what Henry Ford did for automobiles. LEGO has managed to put robots in the hands of ordinary people. The standardized parts and common languages means sharing of ideas in robotics is happening on a scale that has never occurred before. A brief search of the web to shows just how much MINDSTORMS has permeated through cyberspace.
If you already own the Robotics Invention System, congratulations! You have almost everything you need to create some amazing robots. The only remaining tool you need is a truly powerful programming language, and that is what this book will present to you. The language is Java, one of the most universally accepted programming languages in computers today, and this book will show how to use Java to push MINDSTORMS to the limit.
This book is not a compilation of projects, (of which there are several good ones on the market). The aim of this book it to give you the knowledge and tools you need to turn your ideas into reality, not someone elses. All the projects in this book are presented because they have some sort of lasting value. If this book has done its job, hopefully you will be surprised by what you didn't know MINDSTORMS could do.
This book will also solve the greatest mystery of the MINDSTORMS kit-what the grey foot-pedal looking part is for (see Figure below). To my know-ledge, no one has yet discovered what this part does or how it is used. Not even the actual LEGO MINDSTORMS engineers who designed the part understand what it is for. Chapter 5 will answer this age old mystery.About this Book
Chapter 1 is an introduction to the Robotics Invention System. This chapter covers just the main components of the kit, including software, the RCX brick, and the IR tower. It also introduces other kits and products that can expand your MINDSTORMS universe.
Chapter 2 is a basic introduction to leJOS, the Java platform for the RCX brick. It covers a bit of background on leJOS, the basic features that distinguish it from other RCX development tools, and instructions on how to install leJOS as well as a powerful IDE.
Chapter 3 is a high-speed introduction to Java. Those who are familiar with Java may opt to just skim the Notes and Warnings, which point out differences between leJOS Java and Sun's Java.
Chapter 4 demonstrates, through code examples, how to access motors, sensors, and other components of the RCX brick using Java.
Chapter 5 is an encyclopedia of the Robotics Invention System parts. It goes through each of the 129 unique parts of the kit so you can put a name to the part and identify all the uses. If you ever wondered what the other versions of the kit contained, this is where you can find out. There is also a section on common LEGO structures that will help you to rapidly build key structures.
Chapter 6 introduces the concept of Behavior Control programming, a technique of programming insect level, behavior based intelligence. The leJOS API contains several classes for programming your own behavior control, making this an easy and powerful addition to robotics programming.
Chapter 7 begins the concept of navigation. The first part of the chapter lays out the fundamental concepts of navigation and tries to impress upon the reader a true understanding of just what it is about navigation that makes it so difficult for robots. It then moves on to real world examples of navigation programming using leJOS.
Chapter 8 continues the topic of navigation, but this time using a pair of rotation sensors to achieve even more accurate navigation than possible with timing methods.
Chapter 9 presents unique ways of detecting objects before the robot collides with them. The first part of the chapter shows how to build a simple proximity detector using only the pieces contained in the kit. More ambitious MINDSTORMS users can build an accurate distance sensor from raw electronic components. I have endeavored to make the instructions for assembly as clear, simple and precise as possible so even those completely unfamiliar with electronics will be able build this powerful sensor. The last part of this chapter shows how to build a classic robot project, the wall follower.
Chapter 10 is the third and final chapter dealing with navigation. This chapter shows how to assemble a compass sensor, which is useful for determining the orientation of the robot using the earths magnetic field. Though more difficult than the proximity sensor, this sensor worked the very first time I plugged the components into the bread board, so most readers shouldn't encounter any problems with this project.
Chapter 11 introduces the topic of communications. The RCX is capable of communicating with other devices that use Infrared signals. This includes the PC, the LEGO Remote Control, and other RCX bricks. The powerful java.io API is available on the leJOS platform, making communications with a PC that much easier. This chapter also shows how to control the RCX brick from a PC across the Internet using a remote program, an embedded applet, or from a plain old web page.
Chapter 12, the final chapter of the book, covers advanced topics. Here you can learn everything you never wanted to know about leJOS. Since memory is always on the mind of an RCX programmer, this chapter describes memory saving strategies that can help you squeeze that last little bit of code on board the RCX. Another interesting aspect of the leJOS JVM is that Java is not the only language that it can execute! The leJOS JVM is also capable of running other languages, such as Forth, NetRexx, and dozens of others. There is also a writeup on how to port leJOS to other processors, something for only the most advanced users.
The appendices will give you some valuable information on leJOS and the RCX. There is a section on ordering sensors, kits, and other parts you may not even have known existed. Ordering electronics parts can be such an art-form that an entire Appendix is dedicated to this topic. There is also a section on the burgeoning utilities available for leJOS. Finally, no book on LEGO MINDSTORMS would be complete without a section of web resources.Companion Web Site
This book has a companion Web site to provide you with updates and other material. It is located at www.phptr.com/bagnall
Below you will find updates and errata corrections.
Page 80. legOS currently allows floating point operations.
Pages 280-281. The code for robots that use Navigator classes is highly interchangeable, however since Trilobot uses two bumper sensors and Tippy Senior uses only one sensor, the code must be altered slightly. To fix this, remove the LeftBump and RightBump objects, then replace them with a single Bump class that uses input S2 instead of S1 and S3.