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Computer Graphics with OpenGL, 3rd Edition

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Computer Graphics with OpenGL, 3rd Edition

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Features

  • NEW - Complete and comprehensive discussion of the OpenGL computer graphics programming library.
    • Provides a large and efficient collection of device independent functions for creating graphics with a general-purpose language.

  • NEW - Completely revised content—Brings the text up-to-date with current advances in computer graphics technology and applications.
    • Keeps students on the “cutting edge” of computer graphics technology.

  • NEW - 2D and 3D topics are combined.
    • This integration provides a much more productive organization for teaching 3D graphics.

  • NEW - Major expansions of key topics—Animation, object representation, 3D viewing pipeline, illuminations models, surface-rendering technique, and texture mapping have all been expanded and updated.
    • Gives users thorough, state-of-the-art coverage.

  • NEW - All programming examples in C++.
    • Gives students and teachers over 120 reusable C++ programs for instruction and programming.

  • Detailed discussions on a variety of mathematical methods used in graphic algorithms—Appear in the appendix.
    • Students can use the appendix to review advanced mathematical methods.

  • Thorough coverage of 3-D modeling and rendering.
  • An exploration of algorithms for creating and manipulating graphics displays and techniques for implementation.
  • Coverage of topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques.
    • Gives students a broad knowledge base.

  • Accessible writing style.
    • Draws students into the text.

Description

  • Copyright 2004
  • Edition: 3rd
  • Book
  • ISBN-10: 0-13-015390-7
  • ISBN-13: 978-0-13-015390-6

The basic principles for the design, use, and understanding of computer-graphics systems and applications are presented in this third edition, along with OpenGL programming examples. Both software and hardware components of graphics systems are thoroughly discussed, and an integrated approach is used to relate two-dimensional and three-dimensional graphics topics. Assuming no background in computer graphics, the authors build on fundamental concepts to show how to create pictures ranging from simple line drawings to highly complex photo-realistic scenes.

MAJOR NEW FEATURES
  • Provides complete and comprehensive explanations of the OpenGL computer-graphics core programming library and the auxiliary libraries GLU and GLUT.
  • Includes an extensive range of over ( 00 programming examples to illustrate the use of OpenGL functions.
  • Presents programming examples in C++, with a listing of more than 20 complete C++ programs.
  • Combines the discussions of three-dimensional and two-dimensional computer-graphics methods.
  • Includes recent advances in computer-graphics techniques and applications.

Sample Content

Table of Contents



 1. A Survey of Computer Graphics.


 2. Overview of Graphics Systems.


 3. Graphics Output Primitives.


 4. Attributes of Graphics Primitives.


 5. Geometric Transformations.


 6. Two-Dimensional Viewing.


 7. Three-Dimensional Viewing.


 8. Three-Dimensional Object Representations.


 9. Visible-Surface Detection Methods.


10. Illumination Models and Surface-Rendering Methods.


11. Interactive Input Methods and Graphical User Interfaces.


12. Color Models and Color Applications.


13. Computer Animation.


14. Hierarchical Modeling.

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