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Computer Graphics with Open GL, 4th Edition

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Computer Graphics with Open GL, 4th Edition

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About

Features

  • Complete and comprehensive discussion of the OpenGL computer graphics programming library.
    • Provides a large and efficient collection of device independent functions for creating graphics with a general-purpose language.

  • Revised content—Brings the text up-to-date with current advances in computer graphics technology and applications.
    • Keeps students on the “cutting edge” of computer graphics technology.

  • 2D and 3D topics are combined.
    • This integration provides a much more productive organization for teaching 3D graphics.

  • Key topics—Animation, object representation, 3D viewing pipeline, illuminations models, surface-rendering technique, and texture mapping are expanded and updated.
    • Gives users thorough, state-of-the-art coverage.

  • All programming examples in C++.
    • Gives students and teachers over 120 reusable C++ programs for instruction and programming.

  • Detailed discussions on a variety of mathematical methods used in graphic algorithms—Appear in the appendix.
    • Students can use the appendix to review advanced mathematical methods.

  • Thorough coverage of 3-D modeling and rendering.
  • An exploration of algorithms for creating and manipulating graphics displays and techniques for implementation.
  • Coverage of topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques.
    • Gives students a broad knowledge base.

  • Accessible writing style.
    • Draws students into the text.

Description

  • Copyright 2011
  • Dimensions: 8" x 10"
  • Pages: 888
  • Edition: 4th
  • Book
  • ISBN-10: 0-13-605358-0
  • ISBN-13: 978-0-13-605358-3

Computer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics.

Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

Sample Content

Table of Contents

  • 1 A Survey of Computer Graphics
  • 2 Computer Graphics Hardware
  • 3 Computer Graphics
  • 4 Graphics Output Primitives
  • 5 Attributes of Graphics Primitives
  • 6 Implementation Algorithms for Graphics Primitives and Attributes
  • 7 Two-Dimensional Geometric Transformations
  • 8 Two-Dimensional Viewing
  • 9 Three-Dimensional Geometric Transformations
  • 10 Three-Dimensional Viewing
  • 11 Hierarchical Modeling
  • 12 Computer Animation
  • 13 Three-Dimensional Object Representations
  • 14 Spline Representations
  • 15 Other Three-Dimensional Object Representations
  • 16 Visible-Surface Detection Methods
  • 17 Illumination Models and Surface-Rendering Methods
  • 18 Texturing and Surface-Detail Methods
  • 19 Color Models and Color Applications
  • 20 Interactive Input Methods and Graphical User Interfaces
  • 21 Global Illumination
  • 22 Programmable Shaders
  • 23 Algorithmic Modeling
  • 24 Visualization of Data Sets
  • A Mathematics for ComputerGraphics
  • B Graphics File Formats

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