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Computer Graphics Using Java 2D and 3D

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Computer Graphics Using Java 2D and 3D


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  • List Price: $173.32
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  • Clear, concise explanations of key concepts—Accompanied by complete examples.
    • Enables students to comprehend abstract concepts with concrete examples.

  • A collection of mathematical topics—Useful in graphics with easy-to-follow explanations.
    • Offers students a simple approach that helps in establishing a necessary mathematics background quickly.

  • Implementation of features not yet available ion Java—Such as 3D curves and surfaces.


  • Copyright 2007
  • Dimensions: 8" x 10"
  • Pages: 480
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-035118-0
  • ISBN-13: 978-0-13-035118-0

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. KEY TOPICS: Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. MARKET: For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

Sample Content

Table of Contents

 1. Introduction.

 2. Mathematical Background for Computer Graphics.

 3. 2D Graphics.

 4. Advanced 2D Topics.

 5. Basic 3D Graphics.

 6. Graphics Content.

 7. Geometric Transformation.


 9. Lighting and Texturing.

10. Behavior and Interaction.

11. Animation.

12. Additional 3D Topics.



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