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C++ How to Program, 5th Edition

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C++ How to Program, 5th Edition

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Features

•     Substantial treatment of the standard template library–Covers STL containers, container adapters, algorithms, iterators and resources on the Web.

- Focuses students on code reuse, rather than “reinventing the wheel.”

• Detailed coverage of C++ input/output streams and file processing.

• Text adheres to the latest draft of the ANSI C++ standards.

- Provides students with the most up-to-date coverage.

•     CD-ROM available free with each text. (See VPs, Best Bets)

- Includes a C++ compiler, source code for all the book's examples and hyperlinks to C++ demos and Internet resources.

•     Full-color text–Includes syntax coloring of key code.

      - Helps students to interpret the code they examine.

Description

  • Copyright 2006
  • Edition: 5th
  • Book
  • ISBN-10: 0-13-185757-6
  • ISBN-13: 978-0-13-185757-5

With over 250,000 sold, Harvey and Paul Deitel's C++ How to Program is the world's best-selling introduction to C++ programming. Now, this classic has been thoroughly updated! The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. The books in this series feature hundreds of complete, working programs with thousands of lines of code. KEY TOPICS: Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published-with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. The updated Fifth Edition now includes a new early classes pedagogy-classes and objects are introduced in Chapter 3 and used throughout the book as appropriate. The new edition uses string and vector classes to make earlier examples more object-oriented. Large chapters are broken down into smaller, more manageable pieces. A new OOD/UML ATM case study replaces the elevator case study of previous editions, and UML in the OOD/UML case study and elsewhere in the book has been upgraded to UML 2. The Fifth Edition features new mini case studies (e.g., GradeBook and Time classes). An employee hierarchy replaces Point/Circle/Cylinder to introduce inheritance and polymorphism. Additional enhancements include tuned treatment of exception handling, new “Using the Debugger” material and a new "Before You Begin" section to help readers get set up properly. Also included are separate chapters on recursion and searching/sorting. The Fifth Edition retains every key concept and technique ANSI C++ developers need to master: control statements, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more. It also includes a detailed introduction to Standard Template Library (STL) containers, container adapters, algorithms, and iterators. The accompanying CD-ROM includes all the source code from the book. MARKET: A valuable reference for programmers and anyone interested in learning the C++ programming language and object-oriented development in C++.

Sample Content

Table of Contents

1. Introduction to Computers and C++ Programming

2. Introduction to C++ Programming

3. Introduction to Classes and Objects

4. Control Statements: Part 1

5. Control Statements: Part 2

6. Functions

7. Arrays

8. Pointers and Strings

9. Classes and Data Abstraction

10. Classes: Part II

11. Operator Overloading: String and Array Objects

12. Object-Oriented Programming: Inheritance

13. Object-Oriented Programming: Polymorphism

14. Templates

15. Stream Input/Output

16. Exception Handling

17. File Processing

18. Class string and String Stream Processing

19. Web Programming

20. Searching and Sorting

21. Data Structures

22. Bits, Characters, Strings and Structures

23. Standard Template Library (STL)

24. Other Topics

Appendices

A. Operator Precedence and Associativity Chart

B. ASCII Character Set

C. Fundamental Types

D. Number Systems

E. C Legacy Code Topics

F. Preprocessor

G. ATM Case Study Code

H. UML 2: Additional Diagram Types

I. C++ Internet and Web Resources

J. Introduction to XHTML

K. XHTML Special Characters

Bibliography

Index

Updates

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