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Applying UML and Patterns Training Course, A Desktop Seminar from Craig Larman, 2nd Edition

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Applying UML and Patterns Training Course, A Desktop Seminar from Craig Larman, 2nd Edition

DVD

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Description

  • Copyright 2003
  • Dimensions: S
  • Edition: 2nd
  • DVD
  • ISBN-10: 0-13-047950-0
  • ISBN-13: 978-0-13-047950-1

  • Watch, listen, and learn as Craig Larman presents 4+ hours of desktop video that show you how to apply the UML and patterns for OOA/D
  • See how key analysis and design skills, activities, principles, and patterns are applied
  • Includes coverage of requirements and use cases, domain object modeling, high-use UML notation, designing objects with responsibilities, "Gang of Four" design patterns, iterative development with the Unified Process, and more
  • Invaluable over-the-shoulder advice direct from a skilled practitioner and educator Craig Larman
  • CD-ROM includes bonus chapters from Larman's best-selling book Applying UML and Patterns, Second Edition
Learn Core Skills in Object-Oriented Analysis and Design

Watch, listen, and learn as Craig Larman shows you how to analyze and design with objects. In over 4 hours of digital video instruction, object technology leader Craig Larman helps you master the core principles and best practices of object-oriented analysis and design (OOA/D). You'll walk through one cohesive case study, learning the practical skills, activities, principles, and patterns developers need to know to create object-oriented systems. Learn OOA/D in the context of the popular agile and iterative Unified Process (UP), and express your results in standard UML 1.4 notation. This video course brings book knowledge to life.

A Digital Seminar from Internationally Recognized OOA/D Expert Craig Larman

Master object-oriented design and analysis by watching digital videos straight from the desktop of object design and analysis expert Craig Larman-more than four hours of personal instruction in all!

Learn all this, and more...
  • Defining requirements and use cases
  • Modeling domain objects, attributes, and requirements
  • Creating layered architectures
  • Designing objects with responsibilities
  • Using "Gang of Four" and other design patterns
  • Mapping designs to code
  • Applying OOA/D in the context of agile, iterative development and the Unified Process
  • Expressing results with UML 1.4 notation
  • Craig Larman is known throughout the international software community as an expert in OOA/D, patterns, object technologies, and iterative agile development methods. He is the author of Applying UML and Patterns: An Introduction to OOA/D and the Unified Process, the world's best-selling text on OOA/D, translated to many languages and used globally in industry and colleges. He also co-authored the Java 2 Performance and Idiom Guide. He can be reached at www.craiglarman.com for questions, articles, and services.

    Designed For:
  • All developers who want to master object-oriented analysis and design
  • Analysts, designers, and architects seeking to deepen their OOA/D skills
  • IT professionals who want to learn iterative development and Unified Process best practices
  • Endorsements for Craig Larman's instruction from industry thought leaders:

    "I have learned much from Craig, even about our own process work on the Unified Process Craig is a great teacher, and a brilliant methodologist." -Philippe Kruchten, author, The Rational Unified Process: An Introduction, Lead architect of the RUP, and Rational Fellow

    "People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it, Applying UML and Patterns has been my unreserved choice." -Martin Fowler, author, UML Distilled and Refactoring

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  • System Requirements
  • Windows 98/NT/2000/XP
  • 32 MB disk space/64 MB RAM (128 recommended)
  • CD-ROM drive and sound card support
  • 300 MHz processor or higher
  • QuickTime 5.0 (included)
  • Adobe Acrobat Reader 5.0 (included)
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