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Adobe Dimension CC Classroom in a Book (2019 Release)

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Adobe Dimension CC Classroom in a Book (2019 Release)

Book

  • Sorry, this book is no longer in print.
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About

Features

  • Expert training from Adobe insiders in the popular, respected “Classroom in a Book” series format
  • Perfect for beginning students
  • Covers all key features, including working with models, applying and editing surface materials, lighting, and rendering
  • Students learn from lessons and hands-on projects with all the downloadable files

Description

  • Copyright 2019
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 288
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-486354-2
  • ISBN-13: 978-0-13-486354-2

The exciting new Adobe Dimension CC empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Suite subscription, it’s already included. Now, Adobe Dimension CC Classroom in a Book offers complete hands-on training to help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe user experience/interactive experience designer Kevin Bomberry covers all you need to know about modeling, applying and editing surface materials, lighting, rendering, and much more -- even if you’ve never worked with 3D tools before!

Sample Content

Sample Pages

Download the sample pages (includes Chapter 4)

Table of Contents

Getting Started

1 Introducing Adobe Dimension 

2 Exploring Design Mode 

3 Changing Your View of The Scene: Working with The Camera 

4 Exploring Render Mode 

5 Finding 3D Models and Using CC Libraries 

6 Working with Materials 

7 Creating Materials with Adobe Capture CC

8 Selecting Objects and Surfaces 

9 Applying Graphics to Models 

10 Working with Backgrounds 

11 Working with Lights 

12 Pushing the Limits: Model- And Scene-Building Techniques 

13 Post-Processing with Adobe Photoshop CC 

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