Tom Miller has been with Microsoft for a full decade. He currently specializes in bringing together managed code and gaming. He wrote and supported Managed DirectX, and for the past few years he has been largely responsible for implementing the framework (graphics, audio, input, storage, and other core features) included in XNA Game Studio products. Dean Johnson works as a Senior Lead Software Development Engineer at Microsoft working within the Entertainment and Devices division on the XNA Game Studio product. Previously he helped launch the XNA Creators Club pipeline allowing hobbyists and independent developers to release their games on the Xbox LIVE Indie Games Marketplace.