Since this antipattern is in the context of an online retrospective, everything applies to an online retrospective. For offline retrospectives, much of the advice in the refactored solution can be helpful. For example, it is still a good idea to remind people about the retrospective a day in advance, especially if there are some experiments the team decided to try out. Then the person responsible for giving feedback on how the experiment ran has some time to prepare. Making everybody equal is also important for an offline retrospective, and this can be done by making sure that everybody is heard, as described in Chapter 18, Loudmouth, and Chapter 19, Silent One.