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This chapter is from the book

Exercises

  1. Take a game and “reverse engineer” its design values. Pay close attention to how the game makes you feel and how you imagine the designer might have captured those feelings in design values. Follow the list of design values from this chapter as a guide.

  2. Take that same game and change three of the design values. Then modify it (on paper, or by changing the game’s rules) based on the new design values. How do these changes affect the whole? How different is the play experience?

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