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61.
The Concept of Statistical Power
By Conrad Carlberg
Apr 11, 2013
Conrad Carlberg spells out the real meaning of the term statistical power. He describes how to use it to help design a statistical analysis, design your hypotheses, and decide on a sample size that's large enough without being wasteful.
62.
The Noncentrality Parameter in the F Distribution
By Conrad Carlberg
Apr 11, 2013
Conrad Carlberg shows how to calculate the noncentrality parameter. He also shows how to use it with the probability density function to create Excel charts that display the shape of noncentral F distributions.
63.
The Statistical Power of t-Tests
By Conrad Carlberg
Apr 11, 2013
Conrad Carlberg shows how changing the nature of hypotheses, increasing the sample size, and using a dependent groups design progressively increase the power of the more basic t-test.
64.
Optimizing Device-Specific iOS Development
By Erica Sadun
Apr 10, 2013
Erica Sadun covers the hardware, file system, and sensors available on an iPhone device and helps you programmatically take advantage of those features, from its build configuration to its active onboard sensors. Erica then provides recipes that return a variety of information items about the unit in use.
65.
Essential Windows 8 Shortcuts, Clicks, and Gestures
By Michael Miller
Apr 9, 2013
Michael Miller provides an invaluable reference to everything you need to know to use Windows 8 to the fullest.
66.
Taking Your IT Career into the Healthcare World: An Introduction to CompTIA's Healthcare IT Technician Certification
By Joy Dark
Apr 9, 2013
Joy Dark shows how the CompTIA Healthcare IT Technician HIT-001 exam gets your foot in the door into a new career in healthcare IT.
67.
Transform Your iOS Mobile Device into a Secure Digital Diary
By Jason Rich
Apr 9, 2013
Jason R. Rich takes a closer look at a handful of third-party Apple iPhone and iPad apps that can be used to transform your mobile device into a secure digital diary.
68.
The CUDA Handbook: Texturing
By Nicholas Wilt
Apr 8, 2013
This chapter explains every detail of the texture hardware, as supported by CUDA. Nicholas Wilt covers everything from normalized versus unnormalized coordinates to addressing modes to the limits of linear interpolation; 1D, 2D, 3D and layered textures; and how to use these features from both the CUDA runtime and the driver API.
69.
A Crash Course in Test-Driven Development
By Max Guernsey
Apr 4, 2013
Get a crash course in test-driven development, including the test-first technique, a test's proper role in your organization, what you want to specify, and traditional database design concepts.
70.
Why You Should Be Using the Unity Game Engine
By Mike Geig
Apr 4, 2013
As a game developer, you have a lot of options when it comes to choosing a game engine. The selection runs the spectrum from simple 2D engines to fully featured 3D powerhouses. Likewise, game engines’ costs can range from free to millions of dollars. With so many options it can be difficult to choose the engine that is right for your project. Mike Geig explains why the Unity game engine is the best choice.
71.
Advanced Object-Oriented Concepts
By Matt Weisfeld
Apr 3, 2013
Matt Weisfeld covers some advanced object-oriented concepts, such as constructors, operator overloading, multiple inheritance, error-handling techniques, and the importance of understanding how scope applies to object-oriented design.
72.
What Is Samsung’s Polaris Office and How Can It Help You?
By Eric Butow
Apr 3, 2013
Eric Butow shows you how, in addition to it's more widely-known features, you can also open and view PDF format files within Polaris Office.
73.
Communicate Across the Globe with Samsung ChatON
By Eric Butow
Apr 2, 2013
Eric Butow shows you how to set up and use the Galaxy Tab 2's ChatON service to chat with your buddies.
74.
Use Your iPhone or iPad To Help You Better Plan and Enjoy Your Next Disney World Vacation
By Jason Rich
Apr 2, 2013
Jason R. Rich explains how to use your Apple iPhone or iPad to help you plan your next Walt Disney World vacation, plus save time, save money, and more efficiently navigate around the theme park crowds.
75.
iPad and iPhone Apps For Editing and Enhancing Photos
By Jason Rich
Apr 1, 2013
Beyond the Photos app that comes preinstalled with iOS 6, countless optional apps are available from the App Store that offer powerful photo editing and enhancement tools. Jason R. Rich takes a closer look at some of these versatile photography-related apps.
76.
PowerShell Basics for SharePoint 2013
By Steven Mann
Apr 1, 2013
What is a Cmdlet? What does F3 do? What are console commands? This chapter explains some PowerShell basics, to help you acquire a general understanding. The sections and scenarios in this chapter help form a foundation for more more complex tasks.
77.
Preface to Bjarne Stroustrup's "The C++ Programming Language, 4th Edition"
By Bjarne Stroustrup
Mar 28, 2013
In the preface to the fourth edition of Bjarne Stroustrup's classic, The C++ Programming Language, he discusses why C++ feels like a new language and how its use has changed dramatically over the years.
78.
Using JavaScript and HTML5 to Develop Games: Creating a Platformer Game with melonJS and Tiled
By Evan Burchard
Mar 28, 2013
Learn how to create a platformer game with melonJS and Tiled. Using these tools, you can create a basic game with powerups, enemies, coins, and winning and losing states in a short amount of time.
79.
Using the Android Emulator and Developer Tools to Build Bullet-Proof Android Applications, Part 2
By Jesse Smith
Mar 28, 2013
Jesse Smith concludes his series by showing how to use the Android emulator and developer tools to effectively test and produce more robust applications that will get your apps better ratings on the Android market.
80.
The Java Tutorial: Generics
By Raymond Gallardo, Sowmya Kannan, Sharon Biocca Zakhour
Mar 27, 2013
Generics add stability to your code by making more of your bugs detectable at compile time. This chapter explains how to use generics and why you should.

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