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How Codes of Conduct Encourage Best Behavior at Technology Conferences
By Thursday Bram
Jan 26, 2015
Technology can be a great equalizer, but unfortunately many venues still suffer from the typical challenges that accompany a diversification of power: harassment, bullying, and general bad behavior. Technology conferences have had their share of those problems. Thankfully, many good organizations are getting behind the idea of encouraging best behavior by instituting codes of conduct. Review a sample code of conduct and learn what makes a good, complete one, why you should want one at the next conference you attend, and why they matter.
Video: Predictive Analytics with Excel: Smoothing Constant and Exponentiation
By Conrad Carlberg
Jan 23, 2015
In this excerpt from Predictive Analytics with Excel LiveLessons (Video Training), Downloadable Video: Exponential Smoothing and Autoregression, Conrad Carlberg takes a look a exponential smoothing.
A Practical Guide to Ubuntu Linux: The Shell
By Mark G. Sobell
Jan 22, 2015
This chapter from A Practical Guide to Ubuntu Linux, 4th Edition takes a close look at the shell and explains how to use some of its features. It discusses command-line syntax and describes how the shell processes a command line and initiates execution of a program. This chapter also explains how to redirect input to and output from a command, construct pipelines and filters on the command line, and run a command in the background. The final section covers filename expansion and explains how you can use this feature in your everyday work.
Getting Started with the Apple WatchKit
By Wei-Meng Lee
Jan 22, 2015
Buzz keeps growing around the Apple Watch, scheduled for release in early 2015. Will your apps be ready? Grab Apple's new WatchKit (released November 18) and speed-read Wei-Meng Lee's instructions on using these new tools to gear up your programming as the time winds down to arrival of the Watch.
CCNP Routing and Switching Portable Command Guide: Configuration of Redistribution
By Scott Empson, Patrick Gargano, Hans Roth
Jan 21, 2015
This chapter from CCNP Routing and Switching Portable Command Guide provides information about redistribution topics.
iOS Internationalization: Characters and Encoding
By Shawn E. Larson
Jan 21, 2015
Languages use different characters with accent marks and pronunciation marks to accentuate or provide meaning. In this chapter from iOS Internationalization: The Complete Guide, Shawn E. Larson talks about what's involved in creating characters, things like diacritics and surrogate pairs and ligatures, and storing those characters (encoding and code points).
Child Elements and Keywords in XAML
By Adam Nathan
Jan 20, 2015
This chapter from XAML Unleashed examines the types of children that object elements can have. It also summarizes all the keywords in the XAML language namespace.
20 Reasons Why You Should Move to JavaFX and the NetBeans Platform
By Gail Anderson, Paul Anderson
Jan 19, 2015
Gail Anderson and Paul Anderson, co-authors of JavaFX Rich Client Programming on the NetBeans Platform and NetBeans Dream Team members, share 20 compelling arguments for incorporating JavaFX and the NetBeans Platform into your development of rich desktop applications. The modular NetBeans Platform gives you the architectural flexibility to create sophisticated applications, while JavaFX enriches your interfaces.
The Software Craftsmanship Attitude
By Sandro Mancuso
Jan 19, 2015
Do you own your career? In this chapter from The Software Craftsman: Professionalism, Pragmatism, Pride, Sandro Mancuso discusses how we can own our careers, keep ourselves up to date, practice, and discover the things we didn’t know. He also talks about how to create time for all these things.
Named Entity Recognition: A Short Tutorial and Sample Business Application
By Humphrey Sheil
Jan 15, 2015
Humphrey Sheil, co-author of Sun Certified Enterprise Architect for Java EE Study Guide, 2nd Edition, demonstrates how an off the shelf Machine Learning package can be used to add significant value to vanilla Java code for language parsing, recognition and entity extraction.
Video: The Current State of Swift Development with iOS Dev and Author Jacob Schatz
By Jacob Schatz, Brad Yale
Jan 15, 2015
Jacob Schatz, author of Learning Swift Programming, talks to InformIT about the current state of Swift development, the fate of Objective-C and how Apple handles their OS updates.
Troubleshooting Methods for Cisco IP Networks
By Amir Ranjbar
Jan 14, 2015
This chapter from Troubleshooting and Maintaining Cisco IP Networks (TSHOOT) Foundation Learning Guide: (CCNP TSHOOT 300-135) defines troubleshooting and troubleshooting principles. Next, six different troubleshooting approaches are described. The third section of this chapter presents a troubleshooting example based on each of the six troubleshooting approaches.
Build a Tip Calculator App in iOS 8 Using Swift
By Paul J. Deitel, Abbey Deitel, Harvey M. Deitel
Jan 13, 2015
Learn how to build a tip calculator in iOS 8, with an introduction to Swift, Text Fields, Sliders, Outlets, Actions, View Controllers, Event Handling, NSDecimalNumber, NSNumberFormatter and Automatic Reference Counting, in this chapter from iOS 8 for Programmers: An App-Driven Approach with Swift, 3rd Edition.
Introduction to Packet-Switched Networks
By Nader F. Mir
Jan 13, 2015
Packet-switched networks are the backbone of the data communication infrastructure. This chapter from Computer and Communication Networks, 2nd Edition covers aspects of packet-switched networking, including basic definitions in networks, types of packet-switched networks, packet size and optimizations, foundation of networking protocols, addressing scheme in the Internet, and equal-sized packet model.
Build Your Own Web-Interacting Robots
By John Baichtal
Jan 12, 2015
Wouldn't it be cool if you could trigger a robot via the Web to perform some activity, even if you're halfway across the planet from your device? You can! John Baichtal, author of Robot Builder: The Beginner's Guide to Building Robots, shows how easily you can do it.
Building Open Source Hardware: Making a Derivative
By Alicia Gibb
Jan 12, 2015
This chapter from Building Open Source Hardware: DIY Manufacturing for Hackers and Makers gives an example of the source files and a physical object that you can copy, modify, make, and sell as a derivative under the Open Source Hardware Definition.
Building a Game World in Unity
By Matthew Johnson, James A. Henley
Jan 10, 2015
In this chapter from Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation learn to build a game world, including level design and planning the game design. Also learn about Unity’s Transform tools and the differences between working in 2D and 3D, the Hierarchy window and how to use grouping and parent-child relationships to keep things organized and easy to use.
Personal Manufacturing in the Digital Age
By Alicia Gibb
Jan 9, 2015
This chapter from Building Open Source Hardware: DIY Manufacturing for Hackers and Makers gives an overview of personal fabrication and the considerations involved in going from an open source hardware design file to an actual physical object. This discussion is followed by the two case studies.
Working with Functions in Swift
By Jacob Schatz
Jan 9, 2015
Swift functions are based on the best implementations functions in other languages. In this chapter from Learning Swift Programming, Jacob Schatz explains how functions work in Swift.
Getting Started with AngularJS
By Brad Dayley
Jan 8, 2015
This chapter from Learning AngularJS introduces you to AngularJS as well as the major components involved in an AngularJS application.

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