Learning Labs

Articles

The Advanced Strategy Guide to Minecraft: Mob Farms, Traps, and Defense
Take control of the mayhem with a mob farm in Minecraft: the equivalent of a factory for zombies, spiders, creepers, and skeletons. You’ll quickly amass a fortune in useful resources, from gunpowder to string, arrows, and more, and also gather weapons, armor, iron, and even the occasional edible. Once you know how, it’s really quite easy, and putting together a mob farm, especially when playing on Survival, is incredibly satisfying. Stephen O'Brien shows you how in this chapter from The Advanced Strategy Guide to Minecraft.
By Stephen O'Brien - Aug 26, 2014
12 More Essential Skills for Software Architects: Technology Innovation
This chapter from 12 More Essential Skills for Software Architects unveils one of the essential skills needed by a software architect: the ability to identify, assess, and infuse new and potentially disruptive technologies in a business-centric fashion.
By Dave Hendricksen - Aug 25, 2014
Building a Game from Scratch, Part 1: Setting the Foundation
This article is the first in a multi-part series from the author of Sams Teach Yourself Scratch 2.0 in 24 Hours in which we create an online game by using the Scratch 2.0 educational programming language.
By Timothy L. Warner - Aug 25, 2014
The Rise and Fall of Pointer Arithmetic in the Evolution of Memory Management
Matt Weisfeld, author of The Object-Oriented Thought Process, Fourth Edition, discusses the advantages and hazards of using pointers to access and manipulate memory addresses directly. The risks are significant enough that some languages allow this feature, while others expressly prohibit it. What's so dangerous - and tantalizingly powerful - about pointer arithmetic?
By Matt Weisfeld - Aug 25, 2014
How to Work with Variables, Data Types, and Arithmetic Expressions in the C Programming Language
C has a rich variety of math operators that you can use to manipulate your data. In this chapter from Programming in C, 4th Edition, Stephen G. Kochan covers the int, float, double, char, and _Bool data types, modifying data types with short, long, and long long, the rules for naming variables, basic math operators and arithmetic expressions, and type casting.
By Stephen G. Kochan - Aug 21, 2014
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Blogs

Full Programming Life Cycle Learning with Pearson Learning Labs

Here's the thing: I work for Pearson Education and InformIT. As such, I already know anything I say, do or mention that promotes Pearson Education and InformIT products will be looked at as a nod to staying employed. I get that. I do.

But in all honesty, what I am about to endorse is not a product of wanting to stay employed or a product of a forced corporate hand. No. What I am about to endorse is a product which I have used, compared to similar services and have come away impressed.

Code Academy is one avenue. The Flat Iron School is another. All in though, Pearson Education Learning Labs trumps them both in terms of overall programming learning lessons.

Here's why.

By Brad Yale - Aug 25, 2014 - Information Technology, Programming, Web Development, HTML5/CSS/Blend, JavaScript, Ruby
How the Internet Works: TCP/IP, Trace Routes and Hops

In an attempt to educate you about how the Internet works, this blog post will serve as the first in a long line of posts to come titled "How the Internet Works". My aim is simple: educate readers how various aspects of the Internet work, why they are important and how you can utilize them for personal means. This week in "How the Internet Works" TCP/IP, Trace Routes and Hops.

By Brad Yale - Aug 14, 2014 - Information Technology, Hardware, Networking, Web Services
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