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Chapters and Articles

Guides you through compiling and running three typical Java programs—a console application, a graphical application, and an applet—using the plain JDK, a Java-enabled text editor, and a Java IDE.

Game designer Zack Hiwiller discusses examples where an examination of a game is meaningless outside the social and/or cultural setting of its players.

Learn how to incorporate governance into your strategic cybersecurity plan.

Examines ways to recognize particular conditions and have your JavaScript program act in a prescribed way as a result.

Work through labs that demonstrate how to manage group accounts, including how to add, modify, and delete groups, on the Ubuntu operating system.

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Functional Programming for Java

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