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Chapters and Articles

In this sample chapter from Android Concurrency, author G. Blake Meike explains how concurrent programs are used in software and hardware, introduces threads for executing sequential instructions in concurrent orders, and discusses the Java memory model used to connect the work of application programmers and hardware developers into an optimized program.

In this chapter from Augmented Reality: Principles and Practice, Dieter Schmalstieg and Tobias Hollerer provide an introduction to the research field and practical occurrences of augmented reality, present a brief history of the field, take you on a whirlwind tour of AR application examples, and conclude with a discussion of related fields.

In this new article series, Alessandro Del Sole introduces GitHub, the popular platform for collaboration on open source projects, from the point of view of .NET developers using Visual Studio 2015.

In this chapter from Lean Sigma, Ian Wedgwood examines who will benefit from this book, reviews the assumptions that are needed to follow its project-based approach, and explains the basics and terminology of the Lean Sigma process improvement methodology.

In this chapter from Android Development Patterns, Phil Dutson covers the View class and several subclasses, and explains how to create a custom view.

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