In Real World Agility, leading Agile expert and Scrum trainer Daniel Gullo has identified and addressed nearly sixty widespread challenges faced by individuals and teams trying to drive value from Agile. Each solution is presented with maximum clarity and brevity, while covering everything you need to act effectively. Throughout, you'll find vignettes that show exactly how Agile problems manifest in the real world--and how Gullo's actionable solutions help you overcome them.
In this chapter from Augmented Reality: Principles and Practice, Dieter Schmalstieg and Tobias Hollerer provide an introduction to the research field and practical occurrences of augmented reality, present a brief history of the field, take you on a whirlwind tour of AR application examples, and conclude with a discussion of related fields.
In this new article series, Alessandro Del Sole introduces GitHub, the popular platform for collaboration on open source projects, from the point of view of .NET developers using Visual Studio 2015.
In this chapter from Lean Sigma, Ian Wedgwood examines who will benefit from this book, reviews the assumptions that are needed to follow its project-based approach, and explains the basics and terminology of the Lean Sigma process improvement methodology.
In this chapter from Android Development Patterns, Phil Dutson covers the View class and several subclasses, and explains how to create a custom view.
In this chapter from My Digital Entertainment for Seniors, Jason R. Rich explains buying and streaming shows on your computer, smartphone, or tablet, and discusses some apps that enhance your viewing experience on a regular TV.
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