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Joshua Bloch

Josh Bloch on the 15th Anniversary of Design Patterns

Josh Bloch shares his thoughts about Design Patterns: Elements of Reusable Object-Oriented Software on the 15th anniversary of its publication.

Articles

C++ GUI Programming with Qt4: Databases
This chapter covers accessing SQL databases for connecting and querying, viewing tables, editing records using forms, and presenting data in tabular forms.
By Jasmin Blanchette, Mark Summerfield - Nov 6, 2009
C++ GUI Programming with Qt4: Multithreading
This chapter shows how to subclass QThread and how to synchronize threads. It also shows how to communicate with the main thread from secondary threads while the event loop is running.
By Jasmin Blanchette, Mark Summerfield - Nov 6, 2009
C++ GUI Programming with Qt4: Networking
This chapter shows how to write FTP and HTTP clients, TCP client-server applications, and how to send and receive UDP datagrams.
By Jasmin Blanchette, Mark Summerfield - Nov 6, 2009
Managing Wireless Connections in Windows 7
Mark Soper shows how to work with wireless networks, save your favorites, and find secure networks faster and easier than ever before with Windows 7.
By Mark Edward Soper - Nov 6, 2009
Personalizing the Windows 7 Desktop, Video Walkthrough
Michael Miller shows you how easy it is to customize the Windows 7 desktop in this video walkthrough.
By Michael Miller - Nov 6, 2009
C++ GUI Programming with Qt4: Container Classes
This chapter looks at sequential and associative containers, generic algorithms, as well as strings, byte arrays, and variants.
By Jasmin Blanchette, Mark Summerfield - Nov 5, 2009
C++ GUI Programming with Qt4: Input/Output
This chapter covers reading and writing binary data and text, traversing directories, embedding resources, and inter-process communication.
By Jasmin Blanchette, Mark Summerfield - Nov 5, 2009
C++ GUI Programming with Qt4: Item View Classes
This chapter details using the item view convenience classes and predefined models as well as implementing custom models and custom delegates.
By Jasmin Blanchette, Mark Summerfield - Nov 5, 2009
Oracle Performance Tuning: A Methodical Approach
Guy Harrison shares a methodology that ensures that you focus on the root causes of Oracle performance problems.
By Guy Harrison - Nov 5, 2009
C++ GUI Programming with Qt4: 2D Graphics
This chapter introduces painting with QPainter, coordinate system transformations, and rendering with QImage. It also covers item-based rendering with graphics view as well as printing.
By Jasmin Blanchette, Mark Summerfield - Nov 4, 2009

Podcasts

OnMacDevelopment (Audio + Video)Audio and OpenAL for iPhone Games: Part 1
Kevin Avila draws upon his experience as an Apple Engineer in part one of this discussion of audio and OpenAL for iPhone games.
By Kevin Avila - Oct 29, 2009
Audio and OpenAL for iPhone Games: Part 2
Kevin Avila continues his discussion of audio and the OpenAL for iPhone game development.
By Kevin Avila - Oct 29, 2009
Audio for iPhone Games: Creating Immersive Environments
Kevin Avila provides guidelines for creating immersive environments with expert audio in iPhone game development. Learn audio tips from a seasoned audio pro.
By Kevin Avila - Oct 29, 2009
Beginning iPhone Game Development
Mike Daley provides tips on iPhone game development drawing from his presentation at the Voices That Matter iPhone Developers Conference.
By Michael Daley - Oct 29, 2009
Cocoa Design Patterns
Cocoa Design Patterns co-author, Erik Buck, unlocks the Secrets of Cocoa and its Object-Oriented Frameworks with an inside look at the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development.
By Erik M. Buck - Oct 29, 2009

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Learn more at www.informit.com/productreviewteam.

Blogs

The Laid Off IT Guy! Website Project

A good friend of mine started his own accounting practice about 6 months ago.  A few weeks ago he invited me to dinner and told me that he had a project for me.  I graciously accepted, as I’ve wanted to do some consulting work. What he shared with me is that he wants to build his brand by having me build a website for him. Sounds good to me.

By Laid Off IT Guy - October 26, 2009
The Laid Off IT Guy! Resume Redo

In my last blog I discussed “Getting Back to Basics.”  For me, that was reviewing my résumé, building my network, applying for more jobs and attending job clubs and workshops.  The first point of contact you’ll likely have with a prospective employer is your résumé.  If you aren’t getting the number of interviews that you think you should, it might be time to redo your résumé.

By Laid Off IT Guy - October 23, 2009
A Reader's Opinion on Attributes

In August I dedicated a series to the debate about C++0x attributes. I believe that it covered the subject in a balanced and detailed way, but I keep getting complaints from C++ users who don't like attributes for various reasons. Here's a recent email I received from a Polish C++ programmer. While it  doesn't represent my opinion about attributes -- I'm rather neutral about this feature and consider it a "solution waiting for a problem" -- but it suggests that attributes are still a highly controversial issue that will haunt C++ for a long time. The email is quoted here with minor edits that and as usual, with all private details removed.

By Danny Kalev - October 20, 2009 - Programming, C/C++

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Design Patterns: Elements of Reusable Object-Oriented Software Celebrate 15 Years of Design Patterns

To celebrate the 15th anniversary of the original Design Patterns from the Gang of Four, InformIT is bringing you a series of exclusive interviews, articles, and commentaries around Design Patterns and its impact. Find out what influence this land mark book has had on the leaders in software development and save 30% when you purchase classic patterns titles.


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