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How to Create an Array in JavaScript
By Kirupa Chinnathambi
Jun 14, 2019
Get an introduction to the very common built-in type, the array.
How to Think in Terms of Objects
By Matt Weisfeld
Apr 30, 2019
Before you start to design a system, or even a class, you need to think the problem through and have some fun! This chapter explores the fine art and science of OO thinking.
Principles of Technical Debt
By Philippe Kruchten, Robert Nord, Ipek Ozkaya
Apr 18, 2019

Three leading experts from the Software Engineering Institute introduce integrated, empirically developed principles and practices that any software professional can use to gain control of technical debt in any software system.

The Internet Demystified
By Annabel Z. Dodd
Apr 18, 2019
Popular speaker on telecommunications issues and technology, Anabelle Dodd, discusses what the internet is and how it works in in easy-to-understand language.
Customize the Security Settings on Your Smartphone or Tablet
By Jason Rich
Mar 30, 2019

Learn how to use and customize the security and privacy features built in to your smartphone or tablet.

Writing Kotlin-Friendly Java Code Best Practices
By Peter Sommerhoff
Mar 29, 2019
Calling Java code from Kotlin works seamlessly in nearly all cases. Still, there are some practices you can follow to avoid special cases of conflict and aid interoperability even further.
Python Sequences: Lists and Tuples
By Harvey Deitel, Paul Deitel
Mar 22, 2019
A demonstration of common Python list and tuple manipulations including one-dimensional and two-dimensional lists.
Web scripting and the JavaScript Language
By Julie C. Meloni, Jennifer Kyrnin
Mar 5, 2019

Work through this lesson to learn how to use JavaScript to spice up a web page and to interact with users in new ways.

Java Input/Output (I/O)
By Cay Horstmann
Feb 18, 2019

In Java, all input and output is handled through input/output streams. This chapter demonstrates how to handle Java I/O.

Tools for Causal Inference
By Andrew Kelleher, Adam Kelleher
Feb 18, 2019

It’s important to balance stakeholder expectations when you scope a project, and good causal inference can take time. Data scientists Andrew and Adam Kelleher help you develop the tools you need to do causal inference.

How to Think in an Agile Way
By James Robertson, Suzanne Robertson
Feb 1, 2019
Practical guidelines to help you to become more agile, or nimble, in your thinking.
Is Your Organization High Performing?
By Ken Blanchard
Jan 15, 2019

The One Minute Manager® author helps you understand what a high performing organization looks like and what is necessary to create one.

Kotlin Interoperability with Java
By Peter Sommerhoff
Dec 24, 2018

Discusses common issues, solutions, and best practices for interoperability with Java.

Customizing Your iPad
By Gary Rosenzweig
Dec 7, 2018

Learn how to customize the wallpaper, keyboard setting, text size, alerts, and more on your iPad running iOS12.

Reshaping Data with tidyr
By Michael Freeman, Joel Ross
Nov 28, 2018
This chapter describes how you can use the tidyr (“tidy-er”) package to effectively transform your data into an appropriate shape for analysis and visualization.
How to Write Secure Programs
By Matt Bishop
Nov 26, 2018

Well-known educator Matt Bishop discusses informal techniques for writing programs that enforce security policies.

When to Start Refactoring Code—and When to Stop
By Martin Fowler, Kent Beck
Nov 19, 2018

Kent Beck helps Martin Fowler describe how to find bad smells in code and how to clean them up with refactorings.

How to Download and Install the JDK
By Cay S. Horstmann
Nov 4, 2018
Guides you through compiling and running three typical Java programs—a console application, a graphical application, and an applet—using the plain JDK, a Java-enabled text editor, and a Java IDE.
Get to Know the Google Daydream VR Controller
By Sam Keene
Nov 1, 2018
Everything you need to know about programming with the Google Daydream controller: from tapping into the various sensors, to using the event system to grab and toss objects in 3D space.
Local Culture and Game Design
By Zack Hiwiller
Oct 31, 2018
Game designer Zack Hiwiller discusses examples where an examination of a game is meaningless outside the social and/or cultural setting of its players.

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