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iOS Developer's Cookbook: Painting Sprite Kit
By Erica Sadun
Aug 11, 2014
Don't waste time wallpapering your Sprite Kit scenes. Focus your time on actual game design and debugging. Simple class extensions enable you to apply UIKit pattern colors and images to your Sprite Kit nodes.
Fluent Windows 8.1 App Development: Jumping into the Deep End
By Rebecca M. Riordan
Aug 7, 2014
In this chapter from Fluent Windows 8.1 App Development, you'll jump in at the deep end and build a complete Win8 app so that when we do start working on the details, you’ll know where and how they fit.
Xcode File Tricks
By Erica Sadun
Aug 4, 2014
Take charge of Xcode by learning essential file management tricks. You can discover ways to unbreak your heart and fix some red in your Xcode projects.
iOS Developer's Cookbook: Sprite Kit Label Shadows
By Erica Sadun
Jul 28, 2014
Let your Sprite Kit labels pop by automatically adding shadows. Shadow node children add contrast and visibility.
Strategies for App Development Success: What Could Possibly Go Wrong?
By Carl Brown
Jul 23, 2014
Carl Brown details the numerous steps within the app development process when things can go horribly wrong -- and provides some tips about what can be done about them.
Building a Bag Class in Swift: Explorations into Generics and the Swift Generator Underbelly
By Erica Sadun
Jul 14, 2014
Of Swift's many high-octane features, generics are among the most powerful. With generics and a bit of know-how, this article will help you learn to create collections that leverage custom storage and enumeration for nearly any kind of class or structure.
Enough About Swift Closures to Choke a Horse
By Erica Sadun
Jul 8, 2014
Explore the expressive flexibility of the Swift language. These variations transform a simple comparison into a wealth of Swift syntax examples for you to explore.
Add Implicit Animations to Your iOS Views, Part 1
By Erica Sadun
Jul 1, 2014
Implicit animations automatically apply themselves as view properties change from one value to another. Learn how to create custom layer properties that implement implicit animations in this handy write-up.
Add Implicit Animations to Your iOS Views, Part 2
By Erica Sadun
Jul 1, 2014
In the first of this two-part series, you discovered the ways you add and control implicit animations with built-in properties. In this second part, you'll read about creating custom animatable properties.
Interface Lessons from "A Dark Room"
By Erica Sadun
Jun 18, 2014
"A Dark Room" is an enormous mess, visually. And yet, despite this it works with perhaps more appeal than if it had presented a gorgeous UI. There are lessons to be learned from this.
Blocks to Basics in Objective-C
By Erica Sadun
Jun 4, 2014
Blocks are one of the most fundamentally useful iOS technologies. If you're not pushing beyond system-supplied APIs and incorporating them into your day-to-day development, you're missing out on one of the most powerful Objective-C features. Discover some basic block how-tos and pick up a few tricks for your projects.
Adding Bounce to Your UIViews: The Joy of Damped Harmonics in iOS 7 Development
By Erica Sadun
May 28, 2014
iOS 7 introduced built-in damped harmonic oscillations through its spring-based animator. Learn about this new API and how it adds timing curves that emulate the motion of a physical spring.
Training Users for Cheap: Offering Simple Guided Tours in Your Mobile Interfaces
By Erica Sadun
May 21, 2014
Avoid training and support overhead by adding simple tours to your apps. This write-up explores a simple boilerplate solution that’s easy to implement.
Preface to Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps
By Cameron Banga, Josh Weinhold
May 12, 2014
Cameron Banga and Josh Weinhold introduce their book, Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps, which aims to help put you in a place to succeed as a designer in today’s app market by teaching proven principles and techniques that you can use in your next app, no matter what mobile platform, targeted device, form factor, or user base you’re targeting.
The Art of Deliberate Touches: Building a Triggered Tap Gesture Recognizer
By Erica Sadun
May 7, 2014
How do you prevent your user interfaces from recognizing stray taps? Craft a deliberate gesture recognizer using a secondary touch requirement. In this write-up, Erica Sadun shows you how.
XPages Mobile Application Development
By Martin Donnelly, Tony McGuckin, Mark Wallace
Apr 30, 2014
This chapter focuses on best practices and design patterns for XPages Mobile Application Development. So even if you are familiar with building mobile applications with XPages, this chapter contains some discussion that you will find interesting.
Implementing Gestures and Touches in iOS 7
By Erica Sadun, Rich Wardwell
Apr 28, 2014
This chapter introduces direct manipulation interfaces that go far beyond prebuilt controls. By the time you finish reading this chapter, you’ll have read about many different ways you can implement gesture control in your own applications.
Five Interaction Design Tips for Your Mobile App
By Cameron Banga, Josh Weinhold
Apr 24, 2014
Apps for mobile platforms might seem simple, but they're far from it. Programs that run on smartphones and tablets have their own style and rules, which are far different from the protocols and techniques established on their desktop computer ancestors. Cameron Banga and Josh Weinhold share five tips for perfecting your app designs in ways that will help you meet or exceed your users' expectations.
First Sketches of an App: Planning the Design of a Mobile Application
By Cameron Banga, Josh Weinhold
Apr 23, 2014
In this chapter you’ll find a general strategic outlay for planning the design of a mobile application. Using the steps and techniques presented, you’ll be prepared for the different phases a design evolves through during its infancy, before a programmer writes the first lines of code.
Using Object-Oriented Features in Objective-C
By Jesse Feiler
Apr 22, 2014
This chapter explains the messaging structure that is at the heart of Objective-C., using the common alloc and init methods as examples.

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