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Lynda Weinman on What's Next for Flash in 2006

Date: Jan 6, 2006

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With Macromedia and Adobe united as one, what's to become of Flash? Lynda Weinman, founder of lynda.com and the Flashforward Conference & Film Festival, takes a peek at her crystal ball and shares some of her predictions for 2006.

By Lynda Weinman

For more information on Flash, visit our Flash Reference Guide or sign up for our Flash Newsletter.

In 2005, Kevin Lynch, chief software architect for Macromedia, wrote a white paper (available on Macromedia's Web site) that defined the idea of Flash as a platform. This is the perfect term for what Flash has become; an umbrella technology that publishes graphics, sound, video, and programmable applications that can stand alone as executables, can be published to game consoles or mobile devices, or published via the Internet. Because Flash contains a programming language, called ActionScript, it can interface with middleware and servers. This makes it possible to create dynamic content, whereby Flash graphics, sound, and video can accept input from a server or a client.

Some Background on Flash

Many people don't realize that the term "Flash" is used interchangeably to describe an authoring tool and a player that displays the published output from the authoring tool. The authoring tool, called Macromedia Flash (now published by Adobe) offers drawing tools, video and sound encoders, an animation timeline, compression tools, and a programming language with which to script interactive logic. Files created in the authoring tool are saved in the FLA format, which can be edited from within the authoring environment of Macromedia Flash.

Files published from the authoring tool Flash are output in a format called SWF, which is compact in size for easy downloading and is optimized to stream over the Internet. A SWF file cannot be edited in the authoring environment; it is in effect, a read-only final version. Many tools, such as Adobe Photoshop, Illustrator, and ImageReady can write the SWF format, but not the FLA format. The only tool currently enabled to author FLA files is the software-authoring product called Flash.

The Flash player allows end-users to view the SWF on a desktop, game console, mobile device, Web browser, or wherever else it is installed. The player can come pre-installed on a device or Web browser, or can be downloaded from the Adobe/Macromedia Web site. It is cross-platform, and will run on Windows, Mac, and Linux.

A new Flash authoring platform, called Flex, has been published recently by Macromedia. Flex employs an XML-based language called MXML, and comes with various components and features that make capabilities such as Web services, remote objects, drag and drop, sortable columns, charting/graphing, built-in animation effects, and other interface interactions extremely easy to implement. This product is positioned as a tool that will easily create RIAs (Rich Internet Applications) and was built from the ground up for developers, unlike Flash, which started its life as an animation tool that gradually adapted to become a development tool shared by both designers and developers.

Before extrapolating what the future of Flash might bring, it's first important to identify its current features and benefits:

Future Predictions 2006

Now, on to the future of Flash. With the stunning $3.4 billion acquisition by Adobe, there is clearly a huge amount of potential for growth and expansion. These predictions are based on conjecture; so do not take them as gospel!

Flash has grown from a simple animation tool to a powerful application-building tool. With Adobe's muscle and Macromedia's mindshare, it is likely to play a more dominant role as a delivery standard, and will offer alternatives to Java and platform-specific development tools. All eyes are on Adobe, which has never created tools taken seriously by developers before, to see how it will grow the Flash Platform into a delivery system that rivals no other.

Lynda Weinman is the founder of lynda.com, a software education company that produces online training, books, training videos, and educational conferences. She is the founder of the Flashforward Conference & Film Festival, the world's first and largest conference on the Flash Platform. Weinman created the popular Hands-On Training (HOT) series of books, published through Peachpit Press.

For more information on Flash, visit our Flash Reference Guide or sign up for our Flash Newsletter.

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