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Building a Game World in Unity
By Matthew Johnson, James A. Henley
Jan 10, 2015
In this chapter from Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation learn to build a game world, including level design and planning the game design. Also learn about Unity’s Transform tools and the differences between working in 2D and 3D, the Hierarchy window and how to use grouping and parent-child relationships to keep things organized and easy to use.
Personal Manufacturing in the Digital Age
By Alicia Gibb
Jan 9, 2015
This chapter from Building Open Source Hardware: DIY Manufacturing for Hackers and Makers gives an overview of personal fabrication and the considerations involved in going from an open source hardware design file to an actual physical object. This discussion is followed by the two case studies.
Working with Functions in Swift
By Jacob Schatz
Jan 9, 2015
Swift functions are based on the best implementations functions in other languages. In this chapter from Learning Swift Programming, Jacob Schatz explains how functions work in Swift.
Getting Started with AngularJS
By Brad Dayley
Jan 8, 2015
This chapter from Learning AngularJS introduces you to AngularJS as well as the major components involved in an AngularJS application.
Working with Files in Node.js
By Jesse Smith
Jan 8, 2015
Jesse Smith discusses how to work with file operations using the Node.js file system module.
Scalars, Arrays, and Hashes in Perl
By Ellie Quigley
Jan 7, 2015
In this chapter from Perl by Example, 5th Edition, Ellie Quigley covers scalars in more depth, as well as arrays and hashes.
The Ultimate Player's Guide to Minecraft - PlayStation Edition: Gathering Resources
By Stephen O'Brien
Jan 7, 2015
This chapter from The Ultimate Player's Guide to Minecraft - PlayStation Edition is about building the foundation you can use to launch into the rest of the game. Your focus is on a few key points: build an outdoor shelter, find food to stave off hunger, improve your collection of tools, and build a chest to safely store items.
Handling Computer Hardware in a Computer Forensics Investigation
By Darren R. Hayes
Jan 6, 2015
As an aspiring computer forensics investigator, you should develop an understanding of computer hardware, for a number of reasons. This chapter from A Practical Guide to Computer Forensics Investigations covers the importance of being able to recognize different types of computer hardware; the various disk drive interfaces that an investigator can encounter; the types of devices used to forensically extract data from different storage devices; the variety of storage media used and how this evidence should be handled and analyzed; and the use of storage media in actual investigations.
Video: The Current State of Swift Development with iOS Developer and Author BJ Miller
By BJ Miller, Brad Yale
Jan 6, 2015
BJ Miller, author of Swift in 24 Hours, Sams Teach Yourself, talks to community specialist Brad Yale about the current state of Swift development, the fate of Objective-C and how Apple handles their OS updates.
Power Up Your Robots with an L293D Chip
By John Baichtal
Jan 5, 2015
John Baichtal, author of Robot Builder: The Beginner's Guide to Building Robots, shows how to use an inexpensive and widely available L293D chip to control a motor. Get your robot up and running - in any direction, and at any speed - with a few simple steps and a little bit of code.
Working with Records in FileMaker Pro 13
By Tim Dietrich
Jan 5, 2015
In this chapter from FileMaker Pro 13 Absolute Beginner's Guide, explore and work with the Filemaker database. You change, add, and delete records; navigate through records and layouts; and much more.
IP Routing on Cisco IOS, IOS XE, and IOS XR: How a Router Works
By Brad Edgeworth, Aaron Foss, Ramiro Garza Rios
Jan 2, 2015
This chapter from IP Routing on Cisco IOS, IOS XE, and IOS XR: An Essential Guide to Understanding and Implementing IP Routing Protocols explains how a router performs IP routing and IP packet forwarding between different network segments.
Practical Advice for Building Secure Android Databases in SQLite
By Godfrey Nolan
Jan 2, 2015
This chapter from Bulletproof Android: Practical Advice for Building Secure Apps looks at how developers have used SQLite and, more importantly, how they have tried to secure that data in progressively more secure ways so you don’t make the same mistakes.
Working with File Paths in Node.js
By Jesse Smith
Jan 1, 2015
Jesse Smith discusses how to work with the file paths often used in Node.js applications.
Enterprise Software Security: Design Activities
By Kenneth R. Van Wyk, Diana L. Burley, Mark G. Graff, Dan S. Peters
Dec 31, 2014
A perfectly coded but poorly designed application can end up having egregious security defects. The authors of Enterprise Software Security: A Confluence of Disciplines take a look at "design" in a general sense and include some aspects that you might or might not consider to be design work per se. These include requirements and specifications.
NCLEX-PN Exam Prep: Care of the Client with Immunological Disorders
By Wilda Rinehart, Clara Hurd, Diann Sloan
Dec 31, 2014
The authors of NCLEX-PN Exam Prep, 3rd Edition discuss care of the client with immunilogical disorders, including hypersensitivity and HIV.
Building Your First Bots with LEGO Mindstorms EV3
By Marziah Karch
Dec 30, 2014
This chapter from Build and Program Your Own LEGO Mindstorms EV3 Robots looks at the currently available instructions for the LEGO MINDSTORMS home edition set.
Developing a Selfie Remote-Control App in iOS Using Bluetooth Low Energy
By Wei-Meng Lee
Dec 30, 2014
Wei-Meng Lee speeds through the easy setup of a remote-control app employing Bluetooth LEs on Apple's iOS. Using an inexpensive TI SensorTag for remote control, you can prompt your gadget remotely to perform a variety of tasks. Here, you'll learn how to set up your device and system to take 'selfie' photographs, even when you're nowhere near your iPhone.
Introducing Swift Syntax and Data Types
By Matt Henderson, Dave Wood
Dec 30, 2014
This chapter from Swift for the Really Impatient introduces the basic syntax and data types of Swift.
Building with MIT App Inventor
By Derek Walter, Mark Sherman
Dec 29, 2014
The authors of Learning MIT App Inventor: A Hands-On Guide to Building Your Own Android Apps walk you through the MIT App Inventor site so you can understand how apps can request information, pull in data from the Internet, and interact with other applications.

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