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Building a Better Benefits System
By Alan Cohen
Nov 8, 2017

The creator of one of the first private benefit exchange platforms lays the seven key principles that define a successful marketplace.

Dealing with Impairments in Wireless Communication
By Robert W. Heath
Nov 7, 2017

Wireless communication is a critical discipline of electrical engineering and computer science. In this excerpt, explore channel impairments and algorithms for estimating unknown parameters to remove their effects.

Eight Techniques of Task-Based Asynchronous C# Programming
By Bill Wagner
Nov 7, 2017

Task-based asynchronous programming provides new idioms for composing applications from asynchronous building blocks. In this excerpt, learn eight techniques from renowned C# expert Bill Wagner to make your work easier than ever before.

Mole Balances
By H. Scott Fogler
Nov 7, 2017

Mole balances are the first building block of chemical reaction engineering. In this excerpt, learn how to define the rate of reaction, apply the mole balance equation to the four most common types of industrial reactors, and more.

Separating Fact from Fiction Online
By Michael Miller
Nov 7, 2017

The internet can be a great source of news, but just because someone says something online doesn’t mean it’s true. Michael Miller shares tips for recognizing fake news and how to avoid spreading false information.

Choosing the Right SQL Server 2016 High Availability Approaches
By Paul Bertucci, Raju Shreewastava
Sep 7, 2017
Two data experts explicitly define a formal design approach to be used as a roadmap to navigate the appropriate high availability solution for various business scenarios.
Getting Content into your Unreal Engine 4 Pipeline
By Tom Shannon
Sep 3, 2017
Virtual Reality developer Tom Shannon shows you how UE4 imports and processes 2D and 3D content from other applications and provides some ideas how to integrate that into your existing pipelines.
Basic Theories of Game Design
By Jeremy Gibson Bond
Sep 2, 2017
Professor Jeremy Gibson Bond outlines the basic theories of game design and development and walks you through a game design exercise.
Why Workforce Analytics?
By Nigel Guenole, Sheri Feinzig, Jonathan Ferrar
Jul 22, 2017

Learn why you should be applying Workforce Analytics to improve your business performance.

Introduction to Java 9 Classes, Objects, Methods and Strings
By Paul J. Deitel, Harvey Deitel
Jul 21, 2017

Popular trainers and instructors, Paul and Harvey Deitel, walk you through the Classes, Objects, Methods, and Strings in Java 9.

Python 3 Data Structures
By Doug Hellmann
Jul 20, 2017

Communications director of the Python Software Foundation, Doug Hellman, covers covers two modules in Python related to memory management.

Python 3 Dictionaries, Oh Lovely Dictionaries
By Zed A. Shaw
Jul 19, 2017

Learn about the Dictionary data structure in Python.

Python Functions and Files
By Zed A. Shaw
Jul 18, 2017

Work through an exercise that demonstrates how Python functions and files can work together to make useful stuff.

Data Reshaping with the R Programming Language
By Jared P. Lander
Jul 12, 2017
Data Scientist Jared Lander discusses how combining multiple datasets, whether by stacking or joining, is commonly necessary as is changing the shape of data.
Git Essentials
By William "Bo" Rothwell
May 6, 2017
Learn the concepts of GIT including: revision control concepts, GIT installation, and GIT features.
Create a Scene in Blender
By Oliver Villar
Apr 27, 2017

Learn how to create objects; interact with them; add modifiers, materials, and lights; and then render your creation in Blender, a free and open source 3D creation suite.

Deploying Hadoop
By Jeffrey Aven
Apr 27, 2017

Learn how to install and deploy Hadoop using commercial distributions and Amazon Web Services (AWS)

Elements of Programming
By Robert Sedgewick, Kevin Wayne
Apr 27, 2017

Writing your first program is easier than writing a paragraph of text! Just a few building blocks suffice to enable us to write programs that can help solve all sorts of fascinating, but otherwise unapproachable, problems.

By Michael L. Shuler, Matthew DeLisa, Fikret Kargi
Apr 27, 2017

A discussion of enzymes from the textbook Bioprocess Engineering: Basic Concepts, 3rd Edition

System Control
By Joseph J. LaViola
Apr 27, 2017

This chapter from 3D User Interfaces focuses on different system control techniques that can be used to change application state, issue commands and provide overall input to a 3D application.

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