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41.
How a Common Game Design Language Can Improve Game Design
By Anna Anthropy, Naomi Clark
Mar 17, 2014
Many video games fail at a basic design level. But if we’re going to discuss game design, the first thing we need is a vocabulary. By equipping ourselves with a language for talking about design, we are giving ourselves the ability to design. This chapter describes the need for such a game design language and explains how and why it will help improve game design.
42.
Algorithms: The Basic Programming Model
By Robert Sedgewick, Kevin Wayne
Mar 13, 2014
The authors of Algorithms, Part I describe a complete programming model using the Java programming language.
43.
Understanding Model-View-Controller on iOS
By Ash Furrow
Mar 13, 2014
Before you dive into UICollectionView, you should get familiar with the basics of the iOS application lifecycle and the Model-View-Controller (MVC) paradigm. This chapter will help bring you up to speed and demonstrates the platonic ideal of what you should strive for: clear separation between model, view, and controller.
44.
A Guide to Greater Success in School: Ownership and Owning Your Own Life
By Megan Stone
Mar 12, 2014
What does it mean to have ownership of an experience, or of your life in general? In order for you to take ownership of your job as a student, you must first understand what the characteristics of ownership are.
45.
Building Your I.T. Career: Do Not Let Your Title Define You
By Matthew Moran
Mar 12, 2014
Many technologists allow themselves to be defined by their job title or the technology they use. This can lead to missed opportunities, failure to adopt new technologies, and career stagnation. This article provides advice on how to avoid this situation and steps to become a well-rounded IT professional.
46.
Whisper Campaigns and Anonymous Attackers: Identifying and Handling Social Media PR Threats
By Gini Dietrich
Mar 12, 2014
Astroturfing (creating fake or dubiously-supported "grassroots" campaigns) or even direct public attacks can take a toll on you or your organization. This chapter describes some of the threats you may come up against and provides some steps to take to settle the situations without causing more harm.
47.
Building Breakernoid in MonoGame, Part 4
By Sanjay Madhav
Mar 11, 2014
In the final article on how to create a clone of classic brick-breaking games using C# and MonoGame, Sanjay Madhav shows you how to add levels that load from XML, scoring, lives, and improved ball bouncing.
48.
Why You Shouldn't Try an Out of Office Experience: Reasons Not to Telecommute or Work from Home
By Simon Salt
Mar 11, 2014
There are many reasons why working away from the main office can be a boon to productivity and happiness. It doesn't work for everyone, however. This chapter looks at some reasons why you might not want the Out of Office experience.
49.
A Short History of Online Search
By Michael Miller
Mar 10, 2014
Remember AltaVista? HotBot? Lycos? Google might rule search today, but it was far from the first search engine on the Internet. In this article, old-timer Michael Miller takes you back in time to revisit the short but significant history of online search engines, from Archie to Yahoo! — and everything in-between.
50.
Creating and Sharing Notebooks in OneNote 2013
By Katherine Murray
Mar 10, 2014
OneNote 2013 is the note-taking and sharing utility included in Microsoft Office 2013. This article shows you how to create and share OneNote notebooks easily in the cloud so you and your teammates can capture those million dollar ideas wherever you might be in the world.
51.
Introduction to OpenGL ES 3.0
By Dan Ginsburg, Aaftab Munshi, Budirijanto Purnomo, Dave Shreiner
Mar 7, 2014
The authors of OpenGL ES 3.0 Programming Guide, 2nd Edition introduce this API for advanced 3D graphics targeted at handheld and embedded devices, including what's new in OpenGL ES 3.0, backward compatibility, EGL, EGL and OpenGL ES command syntax, error handling, and basic state management.
52.
Working with Date, Time, and S Planner in the Samsung Galaxy Note 3
By Craig James Johnston, Guy Hart-Davis
Mar 7, 2014
This chapter introduces you to some of the basics for working with your Samsung Galaxy Note 3, including setting the date and time, using the clock app, and working with the S Planner calendar app to sync all of your Google calendars as well as accept appointments and create and modify appointments right on your phone.
53.
Choosing the Right Social Media for Your Business
By Michael Miller
Mar 6, 2014
Just a few short years ago, businesses were advised to dive head-first into all forms of social media to market their products and brands. But with so many different social media today, the better advice is to focus your company’s social marketing efforts on just a few targeted vehicles. In this article, Michael Miller examines the state of social media marketing today, and explores which specific social media are best for marketing your business.
54.
Five Ways to Streamline Your Music in Windows 8.1
By Katherine Murray
Mar 5, 2014
Windows 8.1 makes it easy for you to organize and play all kinds of tunes using the Xbox Music app. Katherine Murray shows you how to organize your music so you can easily find the pieces you most want to hear.
55.
The Basics of Data Analytics for Corporate Debt Markets
By Robert S. Kricheff
Mar 5, 2014
The corporate debt markets are dynamic, not static, and analytics is necessary to see how the markets are changing. Robert S. Kricheff explains the basics of data analytics as related to the corporate debt market in this introduction to his book.
56.
Building Breakernoid in MonoGame, Part 3
By Sanjay Madhav
Mar 4, 2014
In the third of four articles on how to create a clone of classic brick-breaking games using C# and MonoGame, Sanjay Madhav shows you how to add some exciting power-ups, different color blocks, and sound effects to the game.
57.
Building Business on Love and Care
By Rajendra S. Sisodia, Jagdish N. Sheth, David B. Wolfe
Mar 4, 2014
The authors of Firms of Endearment: How World-Class Companies Profit from Passion and Purpose, 2nd Edition introduce their book, which uncovers a holistic truth: that customers are best served by companies that create superior value and have close relationships with all their stakeholders—employees, suppliers, the communities in which they operate, and, of course, their stockholders.
58.
How to Build and Maintain a Support Network—Planning for When You Need Help
By Jennifer Bray
Mar 3, 2014
Jennifer Bray explains why developing a support network can be critical for women in STEM fields, and shows you how to go about developing a network, even if networking and socializing aren't your strong suit.
59.
Learning Android Application Programming: Creating an Android User Interface
By James Talbot, Justin McLean
Mar 3, 2014
This chapter shows how to create an Android application. By doing so it shows you how to code with the Android activity lifecycle, how to code a simple user interface, and how to specify user preferences.
60.
Windows 8.1 Tips and Tricks
By Michael Miller
Mar 3, 2014
Now that Windows 8.1 is widely available, how do you get the most out of it? In this article Michael Miller presents a dozen tips and tricks you can use to become a more effective — and efficient — Windows 8.1 user.

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