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Child Elements and Keywords in XAML
By Adam Nathan
Jan 20, 2015
This chapter from XAML Unleashed examines the types of children that object elements can have. It also summarizes all the keywords in the XAML language namespace.
20 Reasons Why You Should Move to JavaFX and the NetBeans Platform
By Gail Anderson, Paul Anderson
Jan 19, 2015
Gail Anderson and Paul Anderson, co-authors of JavaFX Rich Client Programming on the NetBeans Platform and NetBeans Dream Team members, share 20 compelling arguments for incorporating JavaFX and the NetBeans Platform into your development of rich desktop applications. The modular NetBeans Platform gives you the architectural flexibility to create sophisticated applications, while JavaFX enriches your interfaces.
The Software Craftsmanship Attitude
By Sandro Mancuso
Jan 19, 2015
Do you own your career? In this chapter from The Software Craftsman: Professionalism, Pragmatism, Pride, Sandro Mancuso discusses how we can own our careers, keep ourselves up to date, practice, and discover the things we didn’t know. He also talks about how to create time for all these things.
Named Entity Recognition: A Short Tutorial and Sample Business Application
By Humphrey Sheil
Jan 15, 2015
Humphrey Sheil, co-author of Sun Certified Enterprise Architect for Java EE Study Guide, 2nd Edition, demonstrates how an off the shelf Machine Learning package can be used to add significant value to vanilla Java code for language parsing, recognition and entity extraction.
Video: The Current State of Swift Development with iOS Dev and Author Jacob Schatz
By Jacob Schatz, Brad Yale
Jan 15, 2015
Jacob Schatz, author of Learning Swift Programming, talks to InformIT about the current state of Swift development, the fate of Objective-C and how Apple handles their OS updates.
Troubleshooting Methods for Cisco IP Networks
By Amir Ranjbar
Jan 14, 2015
This chapter from Troubleshooting and Maintaining Cisco IP Networks (TSHOOT) Foundation Learning Guide: (CCNP TSHOOT 300-135) defines troubleshooting and troubleshooting principles. Next, six different troubleshooting approaches are described. The third section of this chapter presents a troubleshooting example based on each of the six troubleshooting approaches.
Build a Tip Calculator App in iOS 8 Using Swift
By Paul J. Deitel, Abbey Deitel, Harvey M. Deitel
Jan 13, 2015
Learn how to build a tip calculator in iOS 8, with an introduction to Swift, Text Fields, Sliders, Outlets, Actions, View Controllers, Event Handling, NSDecimalNumber, NSNumberFormatter and Automatic Reference Counting, in this chapter from iOS 8 for Programmers: An App-Driven Approach with Swift, 3rd Edition.
Introduction to Packet-Switched Networks
By Nader F. Mir
Jan 13, 2015
Packet-switched networks are the backbone of the data communication infrastructure. This chapter from Computer and Communication Networks, 2nd Edition covers aspects of packet-switched networking, including basic definitions in networks, types of packet-switched networks, packet size and optimizations, foundation of networking protocols, addressing scheme in the Internet, and equal-sized packet model.
Build Your Own Web-Interacting Robots
By John Baichtal
Jan 12, 2015
Wouldn't it be cool if you could trigger a robot via the Web to perform some activity, even if you're halfway across the planet from your device? You can! John Baichtal, author of Robot Builder: The Beginner's Guide to Building Robots, shows how easily you can do it.
Building Open Source Hardware: Making a Derivative
By Alicia Gibb
Jan 12, 2015
This chapter from Building Open Source Hardware: DIY Manufacturing for Hackers and Makers gives an example of the source files and a physical object that you can copy, modify, make, and sell as a derivative under the Open Source Hardware Definition.
Building a Game World in Unity
By Matthew Johnson, James A. Henley
Jan 10, 2015
In this chapter from Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation learn to build a game world, including level design and planning the game design. Also learn about Unity’s Transform tools and the differences between working in 2D and 3D, the Hierarchy window and how to use grouping and parent-child relationships to keep things organized and easy to use.
Personal Manufacturing in the Digital Age
By Alicia Gibb
Jan 9, 2015
This chapter from Building Open Source Hardware: DIY Manufacturing for Hackers and Makers gives an overview of personal fabrication and the considerations involved in going from an open source hardware design file to an actual physical object. This discussion is followed by the two case studies.
Working with Functions in Swift
By Jacob Schatz
Jan 9, 2015
Swift functions are based on the best implementations functions in other languages. In this chapter from Learning Swift Programming, Jacob Schatz explains how functions work in Swift.
Getting Started with AngularJS
By Brad Dayley
Jan 8, 2015
This chapter from Learning AngularJS introduces you to AngularJS as well as the major components involved in an AngularJS application.
Working with Files in Node.js
By Jesse Smith
Jan 8, 2015
Jesse Smith discusses how to work with file operations using the Node.js file system module.
Scalars, Arrays, and Hashes in Perl
By Ellie Quigley
Jan 7, 2015
In this chapter from Perl by Example, 5th Edition, Ellie Quigley covers scalars in more depth, as well as arrays and hashes.
The Ultimate Player's Guide to Minecraft - PlayStation Edition: Gathering Resources
By Stephen O'Brien
Jan 7, 2015
This chapter from The Ultimate Player's Guide to Minecraft - PlayStation Edition is about building the foundation you can use to launch into the rest of the game. Your focus is on a few key points: build an outdoor shelter, find food to stave off hunger, improve your collection of tools, and build a chest to safely store items.
Handling Computer Hardware in a Computer Forensics Investigation
By Darren R. Hayes
Jan 6, 2015
As an aspiring computer forensics investigator, you should develop an understanding of computer hardware, for a number of reasons. This chapter from A Practical Guide to Computer Forensics Investigations covers the importance of being able to recognize different types of computer hardware; the various disk drive interfaces that an investigator can encounter; the types of devices used to forensically extract data from different storage devices; the variety of storage media used and how this evidence should be handled and analyzed; and the use of storage media in actual investigations.
Video: The Current State of Swift Development with iOS Developer and Author BJ Miller
By BJ Miller, Brad Yale
Jan 6, 2015
BJ Miller, author of Swift in 24 Hours, Sams Teach Yourself, talks to community specialist Brad Yale about the current state of Swift development, the fate of Objective-C and how Apple handles their OS updates.
Power Up Your Robots with an L293D Chip
By John Baichtal
Jan 5, 2015
John Baichtal, author of Robot Builder: The Beginner's Guide to Building Robots, shows how to use an inexpensive and widely available L293D chip to control a motor. Get your robot up and running - in any direction, and at any speed - with a few simple steps and a little bit of code.

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