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10 Things I Hate About (U)NIX

David Chisnall
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David Chisnall

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The State of Open Source 3D
Feb 9, 2010
What Is Mac OS X?
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Snow Leopard: The Underhyped APIs
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Cocoa Tips: Don't Reimplement Standard Functionality
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Steve Kochan on the Evolution of Objective-C
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Pandora: An Open Console
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GNU or Linux?
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Debugging C-Family Languages
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David Chisnall's CPU Feature Wishlist
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Objective-C for C++ Programmers, Part 2
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Objective-C for C++ Programmers, Part 1
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Writing Insecure C, Part 3
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Writing Insecure C, Part 2
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Writing Insecure C, Part 1
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How It Works: Filesystems
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How the LLVM Compiler Infrastructure Works
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How It Works: Virtual Memory
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What Is C For?
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The Future of eBooks
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Imagining an Open Network
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Understanding How Xen Approaches Device Drivers
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Examining the Legendary HURD Kernel
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Competition Among Open Source Compilers
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Inside Your OS: What is a Process Scheduler, and How Does it Work?
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The End of the Desktop Era
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The Future of Digital Media
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A Brief History of Programming, Part 1
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Bad UI of the Week: Don't Make Me Tell You Twice...
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A Roundup of Free Operating Systems
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CPU Wars, Part 3: Put Your Left ARM In
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CPU Wars, Part 1: When the Chips Are Down
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ZFS Uncovered
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Free Software Versus Open Source Software
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What Programming Languages Should You Know?
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Standardizing UNIX
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Prolog: Logic Programming for Rapid Development
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POSIX Parallel Programming, Part 3: Threads
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POSIX Parallel Programming, Part 2: Message Passing
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POSIX Parallel Programming, Part 1
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The Nokia 770 Revisited
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The Open Source Desktop Myth
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NetBSD: Not Just for Toasters
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POSIX Asynchronous I/O
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Breaking Down GPL Version 3
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The Role of Binary Drivers in a Free OS
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Debunking the Myth of High-level Languages
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A Taste of Erlang, a Dynamic, Asynchronous Message-Passing Language
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BSD Packaging Systems
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Introducing OpenBSD 3.9
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The Need for Virtualization and Xen
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Comparing Open Source Licenses: GPL vs. BSDL
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BSD: The Other Free UNIX Family
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Measuring the Effectiveness of Application Security Policies
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The Cost of Free Software
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Nokia 770 Internet Tablet Week-long Test Drive
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10 Things I Hate About (U)NIX
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The Lure of Open Source Software: Why Consider It for Your Business?
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Cocoa Tip of the Day, 1/29/10
By on January 29, 2010 No Comments

Don't ignore old versions of OS X.

Cocoa Tip of the Day, 1/28/10
By on January 28, 2010 No Comments

Exceptions should be exceptional.

Cocoa Tip of the Day, 1/27/10
By on January 27, 2010 No Comments

Explore the runtime system.

Cocoa Tip of the Day, 1/26/10
By on January 26, 2010 No Comments

Copy design patterns from Cocoa.

Cocoa Tip of the Day, 1/25/10
By on January 25, 2010 No Comments

Profile with Instruments.

Cocoa Tip of the Day, 1/22/10
By on January 22, 2010 No Comments

Expose system services.

Cocoa Tip of the Day, 1/21/10
By on January 21, 2010 No Comments

Always read the release notes for new OS X versions.

Cocoa Tip of the Day, 1/20/10
By on January 20, 2010 No Comments

Broadcast events with notifications.

Cocoa Tip of the Day, 1/19/10
By on January 19, 2010 No Comments

Port your code with GNUstep.

Cocoa Tip of the Day, 1/18/10
By on January 18, 2010 No Comments

Use CoreAnimation for caching.

Cocoa Tip of the Day, 1/15/10
By on January 15, 2010 No Comments

Don't recreate standard features.

Cocoa Tip of the Day, 1/14/10
By on January 14, 2010 No Comments

Don't forget NSCell.

Cocoa Tip of the Day, 1/13/10
By on January 13, 20102 Comments

Plan for code reuse.

Cocoa Tip of the Day, 1/12/10
By on January 12, 2010 No Comments

Remember the C in Objective-C.

Cocoa Tip of the Day, 1/11/10
By on January 11, 2010 No Comments

Separate interfaces and implementations.

Cocoa Tip of the Day, 1/8/10
By on January 8, 2010 No Comments

Think about localisation early.

Cocoa Tip of the Day, 1/7/10
By on January 7, 2010 No Comments

Read the Human Interface Guidelines.

Cocoa Tip of the Day, 1/6/10
By on January 6, 2010 No Comments

Don't optimise yet.

Cocoa Tip of the Day, 1/5/10
By on January 5, 2010 No Comments

Put controllers in nib files.

Cocoa Tip of the Day, 1/4/10
By on January 4, 2010 No Comments

Don't write code.

Cocoa Tip of the Day, 1/1/10
By on January 1, 2010 No Comments

Use Distributed Objects for local network communication.

UNIX System Administration Handbook, 3rd Edition

Like this article? We recommend
UNIX System Administration Handbook, 3rd Edition

UNIX was a terrific workhorse for its time, but eventually the old nag needs to be put out to pasture. David Chisnall argues that it's time to retire UNIX in favor of modern systems with a lot more horsepower.

For more information on *nix-based operating systems, visit our Linux Reference Guide or sign up for our Linux Newsletter

In 1971, the UNIX Time Sharing system, First Edition was released. This simple operating system allowed multiple users to use a single, low-end minicomputer. It became popular, largely due to the fact that the source code was available for free to universities, which produced a generation of graduates who grew up learning UNIX.

Rather than developing their own operating systems, a lot of companies licensed the UNIX source code and produced their own derivatives to run on their hardware. Eventually, UNIX replaced most commercial operating systems.

In the last decade, free clones and derivatives of UNIX have started to take over from the old-guard UNIX systems. In terms of source code, these versions share very little, if anything, with their predecessors, but in terms of design and philosophy a lot can be traced back to the original roots.

UNIX has a lot of strengths, but like any other design it's starting to show its age. Some of the points listed in this article apply less to some UNIX-like systems, some apply more.

Everything Is a File (Unless It Isn't)

Everything in a UNIX system is a file. Well, except things that aren't files, such as sockets. This is widely regarded as one of the defining points of UNIX. What is a file in UNIX? It's a collection of bytes. No type information is encoded, so the only way of understanding the contents of a file is to already know about it.

The file metaphor is becoming increasingly strained in UNIX:

  • Physical disks are files—these have a fixed size, but you can seek to any point on the disk.
  • Serial ports are files—these can be read from and written to, but seeking in a serial port has no meaning.
  • Normal files are also files, and these can be read sequentially or randomly and even increased or reduced in size. Of course, a program that's given a filename has no way of knowing what kind of operations are possible on a file, other than to try an operation and see if it fails. In good UNIX tradition, some of these operations, such as locking an NFS-shared file, will appear to work but silently fail.

The often stated advantage of this paradigm is that you can connect programs to devices and they'll just work, without being specially designed to interface with the device. This was almost true at one point. Writing to a text-only line printer was exactly the same as writing to a text-only terminal or writing to a text file. Now, however, most people tend to deal in a little more than just plain text. If I have a program that outputs an image, can I just send that image to a terminal and have it display? Can I send it to the printer in the same way? Well, if I happen to have an X server that supports the XPrint extension, the answer is maybe. If I don't, then I have to send it in X drawing calls to the screen, in PostScript to the printer, and in a serialized byte stream to a file. Having the same interface for these devices does no good at all when I have to understand the device on the far end—far less good, in fact, than a higher-level abstraction layer would do me.

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Long overdue
Posted Jan 12, 2009 03:29 PM by nuc
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