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Loading the World

First, you need to load the world from the M3G file. In pogoroo.m3g, you see a kangaroo jumping on a pogo stick and a green field in which the kangaroo moves. Listing 1 loads the Loader classes load() methods.

Listing 1. Loading the world

try {
 // load the world from the M3D file
 myWorld = (World)Loader.load("/pogoroo.m3g")[0];
 getObjects();
 setupAspectRatio();
}
catch(Exception e) {
 e.printStackTrace();
}
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