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This chapter is from the book

This chapter is from the book

Summary

This chapter laid the groundwork for the game graphics that you develop and use throughout the remainder of the book. I know; you're no doubt getting antsy because you've yet to touch on anything terribly game-specific. However, keep in mind that game programming, especially in Windows, involves a variety of different programming disciplines that must come together before a complete game can be built. Even so, hopefully, you're feeling a significant sense of accomplishment now that you know how to draw graphics with a little animated pizzazz using the GDI.

Chapter 4, "Drawing Graphical Images," continues along in the exploration of GDI graphics programming by uncovering the most important game development concept: graphical images. You find out about bitmap images, specifically how they work and how to load and display them in a Windows program. You also put your image-handling skills to work by creating a slideshow that you can use to display storyboards for your games or maybe just pictures from your last vacation.

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