Those are the basics of the XML and XMLNode objects in Flash. There are a few more properties and methods to learn, but for now, the properties and methods discussed in this chapter should take you a long a way. If you want more detail about a particular object or property, check Appendix A. It might also be worth a browse to see what kinds of other methods and properties we'll be teaching later.
So What's Next?
In the next chapter, we're going to get heavier into this Flash-XML stuff by learning and using more methods and properties of the XML and XMLnode objects. Having read this chapter, you understand the fundamental properties and methods, but there are a few more to learn if you really want to harness the power of XML in Flash.
Having learned more about the XML and XMLNode objects, you'll be using ActionScript a bit more, too. ActionScript is a necessary tool for working with complex XML, so there will be three examples, each one using methods and properties you're familiar with, but the way we use them will be much more powerful. Of course, armed with this added power, you will be working through more complex XML documents, with the end goal of representing that data graphically. It's the next chapter that will bring you one step closer to more practical applications.