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This chapter is from the book

This chapter is from the book

Persisting Graphics on a Form

You'll often use the techniques discussed in this hour to draw to a form. However, you may recall from earlier hours that when you draw to a form (actually, you draw to a Graphics object that references a form), the things that you draw aren't persisted; the next time the form paints itself, the drawn elements will disappear. For example, if the user minimizes the form or obscures the form with another window, the next time the form is painted, it will be missing any and all drawn elements that were obscured. You can use a couple of approaches to deal with this behavior:

  • Place all code that draws to the form in the form's Paint event.

  • Draw to a memory bitmap and copy the contents of the memory bitmap to the form in the form's Paint event.

If you're drawing only a few items, placing the drawing code in the Paint event might be a good approach. However, consider a situation in which you've got a lot of drawing code. Perhaps the graphics are drawn in response to user input, so you can't re-create them all at once. In these situations, the second approach is clearly better.

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