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This chapter is from the book

Summary

In this hour, you learned how to make a new UE4 project from scratch and how to get it set up with a custom level and a new Game Mode. You learned what Pawns and Player Controllers are and how to use them. You also learned how to disable the default movement of the DefaultPawn class and how to hook up your own movement and inputs through the Project Settings panel. Finally, you explored one way of setting up a fixed camera in a game.

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