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This chapter is from the book

Review Questions

  1. What is the difference between a local multiplayer game and a networked multiplayer game?
  2. What are three different types of local network connections?
  3. What is a major consideration when converting a networked game that works over a LAN to work over the Internet?
  4. What is an MUD, and what type of game did it evolve into?
  5. How does an MMO differ from a standard online game?
  6. In the Tribes model, which system(s) provide reliability?
  7. Describe how the ghost manager in the Tribes model reconstructs the minimal necessary transmission in the event that a packet is dropped.
  8. In the Age of Empires peer-to-peer model, what is the purpose of the turn timer? What information is transmitted over the network to the other peers?
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