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📄 Contents

  1. Bushwhack: "Axe to the Max!"
  2. Tuff Luck: "It's Your Lucky Day!"
  3. Food Fight: "Eat This!"
  4. Sure Shot Shroomboom: "He Shoots, He Spores!"
  5. High Five: "Buzz Off!"
  6. Barkley: "Be Afraid of the Bark!"
  7. Whisper Elf: "Silent but Deadly!"
  8. Enigma: "Out of Sight!"
  9. Blastermind: "Mind Over Matter!"
  10. Déjà vu: "Did That Just Happen?"
  11. Fizzy Frenzy Pop Fizz: "The Motion of the Potion!"
  12. Cobra Cadabra: "Charmed and Ready!"
  13. Spry: "All Fired Up!"
  14. Mini Jini: "Any Last Wishes?"
  15. Gusto: "Gusts and Glory!"
  16. Thunderbolt: "A Storm Is Coming!"
  17. Blades: "Looking Sharp!"
  18. Full Blast Jet-Vac: "Hawk and Awe!"
  19. Fling Kong: "Monkey See, Monkey Doom!"
  20. Breeze: "Twists of Fury!"
  21. Pet Vac: "Hawk 'N' AWE!"
  22. Snap Shot: "Croc and Roll!"
  23. Lob-Star: "Star Bright, Star Fight!"
  24. Tidal Wave Gill Grunt: "Fear the Fish!"
  25. Echo: "Let's Make Some Noise!"
  26. Flip Wreck: "Making Waves!"
  27. Thumpling: "Hail to the Whale!"
  28. Gill Runt: "Fear the Fish!"
  29. Jawbreaker: "Down For the Count!"
  30. Gearshift: "All Geared Up!"
  31. Chopper: "Dino Might!"
  32. Tread Head: "Tread and Shred!"
  33. Drobit: "Blink and Destroy!"
  34. Trigger Snappy: "No Gold, No Glory!"
  35. Wildfire: "Bringing the Heat!"
  36. Ka-Boom: "Boom Time!"
  37. Torch: "Fire It Up!"
  38. Trail Blazer: "The Mane Event!"
  39. Hog Wild Fryno: "Crash and Burn!"
  40. Weeruptor: "Born to Burn!"
  41. Small Fry: "Crash and Burn!"
  42. Head Rush: "Taking Charge!"
  43. Wallop: "Hammer It Home!"
  44. Fist Bump: "Knock, Knock...Too Late!"
  45. Rocky Roll: "Roll with It!"
  46. Bop: "Rock and Roll!"
  47. Terrabite: "It's Beatin' Time!"
  48. Krypt King: "I've Got the Edge!"
  49. Short Cut: "Cut to the Chase!"
  50. Funny Bone: "I Have a Bone to Pick!"
  51. Bat Spin: "No Rest for the Wicked!"
  52. Eye-Small: "I've Got My Eye on You!"
  53. Hijinx: "Fear the Dark!"
  54. Knight Light: "See the Light!"
  55. Spotlight: "Time to Shine!"
  56. Knight Mare: "Nowhere to Hide!"
  57. Blackout: "Darkness Falls!"
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This chapter is from the book

Déjà vu: “Did That Just Happen?”

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Don’t SECOND GUESS yourself; DOUBLE THE FUN with INFINITE POWER and earn a VICTORY TO REMEMBER!

Inventive and insanely clever, Déjà vu built a machine that would let her alter the very fabric of time itself! Her aim was to boil the fastest eggs ever made, but instead of making breakfast, she cooked herself! You see, some evil, giant sea slugs were jealous that everyone could move faster than them, so they attacked Déjà vu, hoping to steal her time machine for themselves. But Déjà vu had a noble heart, and knew that power over time would be terribly dangerous in the hands of such selfish slimers. She turned the clock hands to 13 in an attempt to destroy her creation, but instead, the machine exploded into a terrifying Time Rift! Its tricky time-turning was transferred to Déjà vu! With her new powers, she sent the evil slugs sliding on a one-way slippery dip back to where they came from! With her new ability to control time, Déjà vu soon became a Legendary Champion of the Skylanders Tournament, winning a battle against Fist Bump, Fling Kong, and Trail Blazer all at once!

Attack moves:

Space-Time Shots: Press Attack 1 to shoot a magical ball of time energy that homes in on enemies.

Past Selves: Press Attack 2 to bring a version of your past self that explodes. Press Attack 2 again to switch places with it.

Soul Gem Ability: Black Hole Bedlam! – 4000: Time Rifts now turn into massive black holes, releasing unstable time power. Prerequisite: Find Déjà vu’s Soul Gem in Chapter 6: Rainfish Rivera.

Upgrades:

Time Rift – 500: Press Attack 3 to create a Time Rift, damaging all who touch it. Shoot the Time Rift to create a black hole.

Long-Term Memory – 700: Past Selves last longer and replay a longer history, as well as damage anything nearby.

Time Rifts Aplenty – 900: Have more Time Rifts active at once. Time Rifts now attract Space-Time Shots. Prerequisite: Time Rift.

Live to Remember Path: Take a different path to improve Past Selves attacks.

Remember to Live Path: Improve Past Selves attacks.

Warp Field – 1700

Shoot a Past Self to create a warp field, pulling enemies toward the Past Self.

Past Self-Paralysis – 2200

Past Selves do extra damage and freeze all nearby enemies.

Go Out With a Bang – 3000

When a Past Self explodes or when you switch with it, it releases Space-Time Shots.

Circular Logic – 1200

Past Selves fire Space-Time Shots.

Explosion Déjà Vu – 1700

When a Past Self explodes, the explosion is repeated two more times.

Time Heals All Wounds – 2200

When a Past Self takes damage, you are healed by an equal amount.

Space-Time Duality – 3000

Press Attack 1 to shoot two Space-Time Shots at once.

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