Home > Articles > Programming > Graphic Programming

This chapter is from the book

Using Extensions in OpenGL

All of the examples shown in this book so far have relied on the core functionality of OpenGL. However, one of OpenGL’s greatest strengths is that it can be extended and enhanced by hardware manufacturers, operating system vendors, and even publishers of tools and debuggers. Extensions can have many different effects on OpenGL functionality.

An extension is any addition to a core version of OpenGL. Extensions are listed in the OpenGL extension registry5 on the OpenGL Web site. These extensions are written as a list of differences from a particular version of the OpenGL specification, and note what that version of OpenGL is. That means the text of the extensions describes how the core OpenGL specification must be changed if the extension is supported. However, popular and generally useful extensions are normally “promoted” into the core versions of OpenGL; thus, if you are running the latest and greatest version of OpenGL, there might not be that many extensions that are interesting but not part of the core profile. A complete list of the extensions that were promoted to each version of OpenGL and a brief synopsis of what they do is included in Appendix C, “OpenGL Features and Versions.”

There are three major classifications of extensions: vendor, EXT, and ARB. Vendor extensions are written and implemented on one vendor’s hardware. Initials representing the specific vendor are usually part of the extension name—“AMD” for Advanced Micro Devices or “NV” for NVIDIA, for example. It is possible that more than one vendor might support a specific vendor extension, especially if it becomes widely accepted. EXT extensions are written together by two or more vendors. They often start their lives as vendor-specific extensions, but if another vendor is interested in implementing the extension, perhaps with minor changes, it may collaborate with the original authors to produce an EXT version. ARB extensions are an official part of OpenGL because they are approved by the OpenGL governing body, the Architecture Review Board (ARB). These extensions are often supported by most or all major hardware vendors and may also have started out as vendor or EXT extensions.

This extension process may sound confusing at first. Hundreds of extensions currently are available! But new versions of OpenGL are often constructed from extensions programmers have found useful. In this way each extension gets its time in the sun. The ones that shine can be promoted to core; the ones that are less useful are not considered. This “natural selection” process helps to ensure only the most useful and important new features make it into a core version of OpenGL.

A useful tool to determine which extensions are supported in your computer’s OpenGL implementation is Realtech VR’s OpenGL Extensions Viewer. It is freely available from the Realtech VR Web site (see Figure 3.6).

Figure 3.6

Figure 3.6: Realtech VR’s OpenGL Extensions Viewer

Enhancing OpenGL with Extensions

Before using any extensions, you must make sure that they’re supported by the OpenGL implementation that your application is running on. To find out which extensions OpenGL supports, there are two functions that you can use. First, to determine the number of supported extensions, you can call glGetIntegerv() with the GL_NUM_EXTENSIONS parameter. Next, you can find out the name of each of the supported extensions by calling

const GLubyte* glGetStringi(GLenum name,
                            GLuint index);

You should pass GL_EXTENSIONS as the name parameter, and a value between 0 and 1 less than the number of supported extensions in index. The function returns the name of the extension as a string. To see if a specific extension is supported, you can simply query the number of extensions, and then loop through each supported extension and compare its name to the one you’re looking for. The book’s source code comes with a simple function that does this for you. sb7IsExtensionSupported() has the prototype

int sb7IsExtensionSupported(const char * extname);

This function is declared in the <sb7ext.h> header, takes the name of an extension, and returns non-zero if it is supported by the current OpenGL context and zero if it is not. Your application should always check for support for extensions you wish to use before using them.

Extensions generally add to OpenGL in some combination of four different ways:

  • They can make things legal that weren’t before, by simply removing restrictions from the OpenGL specification.
  • They can add tokens or extend the range of values that can be passed as parameters to existing functions.
  • They can extend GLSL to add functionality, built-in functions, variables, or data types.
  • They can add entirely new functions to OpenGL itself.

In the first case, where things that once were considered errors no longer are, your application doesn’t need to do anything besides start using the newly allowed behavior (once you have determined that the extension is supported, of course). Likewise, for the second case, you can just start using the new token values in the relevant functions, presuming that you have their values. The values of the tokens are in the extension specifications, so you can look them up there if they are not included in your system’s header files.

To enable use of extensions in GLSL, you must first include a line at the beginning of shaders that use them to tell the compiler that you’re going to need their features. For example, to enable the hypothetical GL_ABC_foobar_feature extension in GLSL, include the following in the beginning of your shader:

#extension GL_ABC_foobar_feature : enable

This tells the compiler that you intend to use the extension in your shader. If the compiler knows about the extension, it will let you compile the shader, even if the underlying hardware doesn’t support the feature. If this is the case, the compiler should issue a warning if it sees that the extension is actually being used. Typically, extensions to GLSL will add preprocessor tokens to indicate their presence. For example, GL_ABC_foobar_feature will implicitly include

#define GL_ABC_foobar_feature 1

This means that you could write code such as

#if GL_ABC_foobar_feature
    // Use functions from the foobar extension
#else
    // Emulate or otherwise work around the missing functionality
#endif

This allows you to conditionally compile or execute functionality that is part of an extension that may or may not be supported by the underlying OpenGL implementation. If your shader absolutely requires support for an extension and will not work at all without it, you can instead include this more assertive code:

#extension GL_ABC_foobar_feature : require

If the OpenGL implementation does not support the GL_ABC_foobar_feature extension, then it will fail to compile the shader and report an error on the line including the #extension directive. In effect, GLSL extensions are opt-in features, and applications must6 tell compilers up front which extensions they intend to use.

Next we come to extensions that introduce new functions to OpenGL. On most platforms, you don’t have direct access to the OpenGL driver and extension functions don’t just magically appear as available to your applications to call. Rather, you must ask the OpenGL driver for a function pointer that represents the function you want to call. Function pointers are generally declared in two parts; the first is the definition of the function pointer type, and the second is the function pointer variable itself. Consider this code as an example:

typedef void
(APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode,
                                            GLuint id);
PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = NULL;

This declares the PFNGLDRAWTRANSFORMFEEDBACKPROC type as a pointer to a function taking GLenum and GLuint parameters. Next, it declares the glDrawTransformFeedback variable as an instance of this type. In fact, on many platforms, the declaration of the glDrawTransformFeedback() function is actually just like this. This seems pretty complicated, but fortunately the following header files include declarations of all of the function prototypes, function pointer types, and token values introduced by all registered OpenGL extensions:

#include <glext.h>
#include <glxext.h>
#include <wglext.h>

These files can be found at the OpenGL extension registry Web site. The glext.h header contains both standard OpenGL extensions and many vendor-specific OpenGL extensions, the wglext.h header contains a number of extensions that are Windows specific, and the glxext.h header contains definitions that are X specific (X is the windowing system used on Linux and many other UNIX derivatives and implementations).

The method for querying the address of extension functions is actually platform specific. The book’s application framework wraps up these intricacies into a handy function that is declared in the <sb7ext.h> header file. The function sb7GetProcAddress() has this prototype:

void * sb7GetProcAddress(const char * funcname);

Here, funcname is the name of the extension function that you wish to use. The return value is the address of the function, if it’s supported, and NULL otherwise. Even if OpenGL returns a valid function pointer for a function that’s part of the extension you want to use, that doesn’t mean the extension is present. Sometimes the same function is part of more than one extension, and sometimes vendors ship drivers with partial implementations of extensions present. Always check for support for extensions using the official mechanisms or the sb7IsExtensionSupported() function.

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020