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Unity 101: A Video Tutorial with Jeremy Gibson

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In a conversation with community specialist Brad Yale, Jeremy Gibson shares a 30-minute on screen Unity workshop. Jeremy, the author of Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, shows how to use Unity for game development, how to use C# to create elements, and how to build the basic building blocks of any video game.

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The Unity 101 tutorial features:

  • Optimal Unity screen for game development
  • Controlling game physics
  • Creating cubes
  • Creating prefabricated cubes
  • Controlling the lighting of your gaming environment
  • The Unity "Incredible" button
  • Using C# to create elements
  • Using C# arguments to create prefabricated objects
  • Understanding Unity frame rate per second
  • Understanding basic working concepts of Unity

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