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This chapter is from the book

This chapter is from the book

1.7 Conclusion

Snail Bait is an HTML5 platform game implemented with the canvas element’s 2D API. As you’ll see throughout the rest of this book, that API provides a powerful and intuitive set of functions that let you implement nearly any 2D game you can imagine.

In this chapter, we looked at Snail Bait from a high level to get a feel for its features and to understand some of the best practices it implements. Although you can get a good grasp of its gameplay from reading this chapter, you will have a much better understanding of the game if you play it, which you can do at corehtml5games.com.

At the end of this chapter, we looked at a starting point for Snail Bait that simply draws the background and the runner. Before we build on that starting point and begin coding in earnest, however, we’ll take a brief detour in the next chapter to become familiar with the browser development environment and to see how to access freely available graphics, sound, and music. If you’re already up to speed on HTML5 development in general and you know how to access open source assets online, feel free to skip ahead to Chapter 3.

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