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This chapter is from the book

Summary

Seeing as a wide majority of visual effects and films contain one if not hundreds of characters, character modeling is a valuable skill in any CG artist’s arsenal. We discussed how to set up a modeling session. We went over bringing in designs as image planes as well as creating symmetrical low-polygon geometry that will be smoothed later. The model started coming to life as we extruded and moved edges. Finally, we combined the two halves and UV’d the character to get him totally ready for skinning.

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