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This chapter is from the book

Exercises

  1. Write a description of the game you'd like to build. Don't be too concerned with getting all the details right (you'll think of new details as you implement and test your game), but write down the important elements of the game. Pretend you are writing a proposal aimed at a game publishing company, suggesting development of a new game.
  2. Get some friends to review your game proposal. Do they think the game would be fun to play? Which changes or suggestions do they have to make it better? Be prepared for a range of responses, depending on the mood of the group and the beverages available: Some of the suggestions will be practical and some will be "creative." After the review, see how many of the suggestions you can incorporate into your game proposal.
  3. Develop a storyboard for your own game. There are no real standards for storyboards, so you can use whatever conventions seem natural to you. Try to include the following elements:

    • Scenes you think the game requires
    • The way the player transitions from scene to scene
    • Any special characteristics of each scene
    • A rough graphical layout of each scene
  4. Start a list of artwork that you will need for your game. Some games don't need elaborate artwork; just geometric drawings will suffice. Other games need an entire staff of artists to create complicated virtual worlds.
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